Targeting in 2D games?
View Single Post
) [ ]
02-08-2010, 06:34 PM
Join Date: Dec 2004
Re: Targeting in 2D games?
Originally Posted by
Targeting could be optional for most fights. Since it is a 2D game, you can see enemies extremely well in regard to Link, so you wouldn't need to target to kill weak stuff like octoroks.
This is unlike 3D games, when targeting is really essential in order to kill
Exactly, and this is why targeting exists. As Zeldablue777 said, if you could accurately attack enemies (complex enemies) in 3D space, there wouldn't be any need for a targeting system.
So... what is the point of having a targeting system on a 2D game with a decent overview of the surrounding area? It would be better if they actually developed a better 2D fighting system that doesn't require any manual targeting.
You mentioned DS and I assume we're talking a true 2D game, not the pseudo-2D Phantom Hourglass and Spirit Tracks, which are in fact
View Public Profile
Find all posts by Senap