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Originally Posted by Table 6 sages, actually.
In TP you find 3 items and then get the MS in the forest, enter a dark world, become an animal in the dark world, fight Ganon at the end. OoT is quite guilty of LttP copying, but I'd say TP does it more-so. |
Hardly. With a more structurally solid plot, heavier emphasis on characterization, and more sheer content in between dungeons (not even counting Twilight),
TP makes
OOT, and every Zelda before it, look one-dimensional in that regard.
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Thus it took an unnecesary amount of time to get places. And you couldn't side-step spam to get somewhere even faster than normal. Epona was definitely faster, but you didn't get the option to use Epona until late in the game.
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Ok first of all, there's the roll-running. As much as I hate watching it myself, it's still faster than that too.
Also, I don't know where the hell you're getting that complaint about Epona, being that you "re-obtain her" after the FIRST TENTH of the game. Whereas you don't even get to so much as have a use for Epona's song until HALFWAY through
OOT or
MM, and don't try and use the Horse Call as an excuse, because if you couldn't find the horse grass located in about eighty percent of the overworld in which you can ride Epona, that's your own fault. Fact is, Epona is all around more accessible than ever before.
Not to mention the warping in
TP puts all the other warping in the series to shame.
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I wouldn't even say it's because it happens too often; it's that it's completely and utterly random and you can't stop it.
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There are actually fan-made overhauls of the game. I know one was made by the tourney***s who missed Melee's sense of competition
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I'd definitely recommend it as a game. It's ok. After thinking about it, I'd say 7 is probably a better rating.
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Score is your own call. That said, the only 3D Zelda I've played deserving a 7 was
MM.
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If I know that'd I'd be more interested staring at a blank wall than doing the tears of light quests and the vines in the forest temple, why would I want to pick up the game? Especially when all of those problems are with the early part of the game?
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Because not only do they last for but a third, if not a fifth of the entire game, but the content that comes after each one more than makes up for what had to be endured for what, a half hour. I'd given
TP a good four playthroughs all the while acknowledging how much the rest of the game outweighs something as petty as a bad climbing animation for one dungeon. It's sure as hell not as bad as making the first section of a dungeon entirely water based despite not being able to spend but a minute in water before drowning ala WW. I'm not petulant over that either, being that it only lasts for, as I said, the first margin of the dungeon itself.