Name: Aranfania Talethiel, or simply Fania.
Age: 25
Race: Elf (150-years-maximum-elves)
Occupation: Thief
Gender: Female
Hair: Long blonde, pulled back into a loose ponytail.
Eyes: Green
Weight: 130 lbs
Height: 5'7''
Weapons:
Martial Arts: Fania learned the art of fighting from her mentor before being exiled. When she fights, it appears as if she is flowing from position to position effortlessly, with each kick or punch disappearing into the whole 'dance'. She uses the environment effectively and obstacles or hazards become integrated into her moves as she tirelessly attacks with unsuspected moves from all directions. The aim with this battle form is to disarm her opponents, and in best cases knock them unconscious.
Seleth-dur (a knife): A 11 inch knife made of folded steel, folded exactly 326 times by an elven smith. This makes the knife shimmer around its edge. This also makes the sharpening process more advanced, but it becomes less dull than regular blades. She usually use it with her right hand, in a backhand grip, making it ideal for stabbing and for makeshift support when she is climbing. It is also her preferred tool for blocking attacks, apart from dodging them altogether. The sheath is held horizontally on her backside, under her loincloth.
Seleth-slaih (a whip): A whip made of a single leather band with a sturdy handle in one end and razor sharp knifes in the other. It is strong enough to support her weight and some more, and is ideal for reaching those hard to reach places. It is a little over 7 ft long and a very difficult weapon to fight with. But due to her martial arts, it completes her style in an almost perfect way. To fight with it, she has to keep the slaih constantly moving back and forth, and she has to go with the 'flow'. When not in use, it is coiled up on her back. Her aim with the slaih, when she's holding both ends, is almost as good as with a throwing knife. It can also be used as a defensive tool as the leather can withstand blows from a sword, although more than one hit in one place will substantially weaken the sliah. (Good thing it's over 7 ft long then) If it snaps, it can be temporary mended with a knot, but it will not 'flow' as easily afterwards and a new and the whole leather band must be replaced with a new one to properly fix it.
Armor: None.
Strengths: Fania is stronger than a human man, very agile and quick footed. She is acrobatic of nature and can jump higher than most, run at walls and other seemingly 'impossible' things. This matches her acrobatic fighting style.
Her senses are very acute; she has the eyes of a cat and the hearing of a dog, giving her a upper hand in the night, and in dark areas. She is also very good at moving unnoticed, which is helped
Weakness: Fania lacks the experience of proper combat, as her life as a thief doesn't give exactly put her up against fully armed soldiers. And when she is chased by guards, her social stealth is often more effective than a fight. Her martial skills are also not fully complete as she was expelled before she finished her training. She also have a strict sense of self preservation and when the situation calls for it she make her leave, possibly leaving her allies in mortal danger. Magic is not an unknown theme for her, but she haven't learned much about it, except for her social stealth. This means she have no idea how to tackle magic users at all.
Skills/Magic: Social stealth. This is a strange form of magic which causes her to not appear as something noteworthy. Basically, it works by reducing her radiations (like aura and personality) until the observer subconsciously deems her not worthy any attention. It is further amplified by doing things a normal person would do. (She could hide by appearing to search for herself...) However, it only works on people who doesn't already have their attention on her. But crossing a corner is enough to throw off any chasing soldiers for a while. It is not a magic she gets tired of, but she becomes depressed from overuse, as her personality becomes weaker as her radiation fades.
Other skills: She grew up in the forest and lived there until she was exiled, so she knows how to care for herself in the wilderness. Cooking, tending leather, sewing and other skills deemed normal for an elf is also some of her basic skills. Archery is also a natural skill for Fania and although any skilled marksman can best her in a challenge it's good enough for her work's sporadic need.
Appearance: Image
She got the scar on her left cheek from a fight with a panther. The slashes on her face got infected and even through potent elvish healing, the scars never disappeared. Some told her it might have been some poison on the claws of the panther, or magic of some kind, but she have learned to live with it. She got two other noticeable scars; one on her waist and one above her chest. They are of newer date and will probably fade away with time.
Her clothes are mostly linen with a few exceptions; her blouse is of a cheap cotton and her pants are a fine velvet material, also made of cotton. Her boots are of a soft leather, with a sort of rubber sole to silence her footsteps. It has a metal tip which helps her when she climbs up walls, and increase the pain delivered by her kicks. Her bracelets are made of copper, her jewelries in her hair are pearls and glass drops and her necklaces is made of colored glass fragments. It is said to have magic properties but she only wears it because it is pretty. Her pendant is made of a gold alloy and is the symbol of her family.
She got a somewhat athletic and strong build, while still retaining her female curves. She got a oval face with her cheekbones clearly outlining her face and neck. Her eyes are not sunken in but stand out from the nasal bone. Both her eyes and her mouth are small; giving her a firm and stern appearance. Her hair is blonde and mostly pulled back into a loose ponytail. It is soft and shimmery and she spends a lot of time caring for it. She doesn't use any makeup of any kind as her skin is naturally soft, an elven racial trait. Her ears are pointy (duh) and point straight up...
Personality: Fania's position as the only elf, and one of the only female thieves in the guild have forced her to become rough and tomboyish. She is short tempered and is often found in the core of a bar fight with no more reason than someone commenting her. She have a native distrust in humans and may take the best intended compliments as insults just because she thought there was a underlying criticism there.
She likes to brag about her skills, of how she could steal the belt out of your pant without you ever noticing. Another thing she's got at is to twist herself out of all the problems she constantly get herself into. Similarly, she is not more loyal than your wallet is thick. She's not a coward, but if she deems the dangers higher than the profit, she can walk out of you without warning.
But however tough she may appear, she is still not more than a young girl without a family or friends. Exiled from elven society, Fania is destined to live her life as an outcast among the other races in Vaniya. She's lost, a constant wanderer looking for a place to truly belong and even though she is content with her life she believes there is more to life than just being a simple thief.
Biography:
The following is a timeline of Aranfania's life, from her birth to present day:
- The Year of the Dragon - Common year 583
Aranfania is born on the 20th day of the fifth moon cycle. She is the only daughter of Arandia and Eleiania Talethiel, two respected elves in the elven society of Farn in Asrinon.
- Common year 588:
At Aranfania's 5 years day she is placed as a student of Rana Sleghel, a teacher of martial arts. She is a little afraid of him at first but starts to enjoy the training after only a few months, but misses her parents a lot. She visits them five days every moon cycle.
- Common year 594:
Having graduated from Rana's basic teaching, Aranfania is ready to receive her approval for warrior training with the elder Lenthiel. She is deemed worthy, but Rana demands for her to proceed with her martial art training. In the end she decides to train both arts.
- The year of the Bull, Circle of the Thorns - Common year 600:
Aranfania is starting to master her martial arts but her warrior training is going slower. She have picked the Seleth-slaih as her weapon of choice but she is having problems moving on.
It's the year for the celebration of a new century for the world and a commissionaire from a neighboring country, a human, have arrived to honor their friendship with the Farn society. (It's an old pact between Farn and a the human village) He brings a gift for the village elder, a valuable present of magic properties it is said, and Aranfania decides to find out what the gift is. She sneak into the elder's house as both the elder and the commissionaire is eating at the great banquet and steals the present. It turns out it was a box containing a magic link to the human village leader. The elder was supposed to use the link to heal the leader, which was mortally wounded in a battle, to avoid an 'evil' opponent to seize the leadership, and with the box opened, the link was gone.
This results, after she is discovered, in exile. It is a punishment for betraying their allies and letting an enemy seize the throne of a friendly kingdom, it turns out. She is forbidden to return to Ashrinon by a magic spell. Aranfania travels the world, visiting Inderinon, Doras, Romara and Iosia.
- Common year 602:
Aranfania have settled in a human town in the country of Ambvrria, the city of Wexlan. There she have joined the thieves guild, which she stumbled upon by pure luck. She is treated badly, but not abused. Her soft naive personality is becoming more tomboyish in response to the harassment she has to endure in the town. She spends a lot of time training with her weapons.
- Common year 607:
Aranfania have gained respect among the thieves guild but have not gained any position. She is somewhat wealthy, if one can call a thief that, and is renting a small alcove in a larger house. Her life in the thieves guild is somewhat satisfying and her profits are pretty good even though she has to pay the guild 10% of her loot.