Thread: Rrrromance?
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Old 07-05-2009, 01:10 AM
rageagainst rageagainst is offline
Goron
Join Date: Jul 2009
View Posts: 139
Re: Rrrromance?

Quote:
Originally Posted by Ganon the King View Post
I get it now, clearly, lol. You described it well really, interesting...

Ok, what I understand is if Nintendo did that, which I seriously hope they do, they also give him some sort of well-developed background story. On top of this, his character should develop throughout the game. Not just through the things he says to do with the main plot, but also the extra character side-quests that teach him things and stuff like that.

I could see that as awesomely epic. Why? Imagine if they made Link domineering to the point that he says himself that he is going to take down the main villain in the final showdown and really shows that he completely believes in himself. The sky is pitch black at the same time and the light provided are the torches from the town and there is lightning in the sky. He has like a special upgrade outfit to that of the ordinary green tunic with bits of metal, shoulder pads and other good things on it and he has a more hardened, serious look on his face. Maybe I went over the top, but I'd prefer that to TP Link.
this is not a good idea, first and foremost, Link is supposed to be an extension of YOU, hence his name is Link (that's the official reason for his stupid name ). If Link becomes his own autonomous character, you would lose a big part of that personal feel of the game, which is signature to LoZ.

Though I understand where you guys are coming from, when I first played OoT I always thought Link mirrored my own personality (he was mostly a reactive character who only did things proactive when you were controlling him, the things he did that were out of my control, I would have done anyway, because when I played OoT I was a soft spoken person and was very passive), but when I played TP, sometimes Link felt annoying at how weak he acted, and how he let people walk all over him.

Its because we ourselves have personally grown to be more forward, but making Link the same way isn't a good idea. Link needs to be a reactive character that we choose what he should proactive on, so that we can put ourselves in his shoes. He shouldn't take incentive (in things people naturally wouldn't take incentive in) on his own, which is why I think they made helper characters more and more important (your helper is taking incentive, not you).

However, Link IS an adult now, so I think they'll give the character more confidence.
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