Quote:
Originally Posted by IkanaGeneral197
More action would be nice. Hordes of enemies would be cool, and it wouldn't have to take away from puzzles or length.
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Yes and I really can't see why people seem to think puzzles have to be sacrificed in order to have better action...
EDIT: I would actually like combat to become so challenging and well-developed that each enemy you engage in is a new challenge. There is no "getting used to" enemies and learning how to beat them. Defeating enemies should not be a 10 minute thing but it should not be a simple few slashes either. For example Link might get locked into a room with a awesome Darknut but at the same time there might be a Wizrobe appearing and disappearing around the room while your fighting him. The Darknut should be so smart that there is no "technique" to defeating him. Beating him will require skills acquired when using motion sensor abilities, parrying, locking weapons and more importantly, spacing and attacking when you see openings. These openings will be hard to get to though. There are also other things on my mind about it but I can't say them for some reason.