Quote:
Originally Posted by IkanaGeneral197
Take for example:
.png/200px-Dodongo_(N64).png)
vs

Please tell me you don't think the bottom one is more intimidating...
And Zelda in a black robe does not equal dark. Ever been in Shadow Temple in OoT? That's dark, so is most of MM.
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OoT's Dodongo's were far more intimidating. I was very disappointed by the lack of imagination with the monsters in
TP. None of them looked that good. I'm an artist myself (though I'm still a student and won't be going for a career in design/concept art/artist etc for a few more years and I can literally create better designs than the ones in
TP and that's not bragging. I actually used to be a bragger in my young teen years but athletics as well as my athletics coach have taught me modesty. This overall sounds like a brag but its not, its the honest truth. I might even make some time during this week to draw my own Dodongo and upload it here =) I can't use Photoshop though.
Quote:
Originally Posted by rageagainst
by broader audience, I think he's going to dumb the puzzles down and make it more combat oriented. Maybe make it a 20hrs play through like most other action games.
I can really see Zelda going action game with the new controls, with light puzzles, like the resident evil series! I mean if it has a long play through of 40+ hrs I will actually love the game, a breathe of fresh air for the really stagnant LoZ series, but if they make it into "gears of hyrule" which is done in like 5-20 hrs (20 hrs if your retarded), then this game will be epic fail.
But like all nintendo games, it will sell like hotcakes, whether it sucks or not.
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I seriously hope they make it more action-orientated... but keeping the puzzles exactly the same as they were in
TP, if not, better.