Quote:
Originally Posted by LupusX
Well if you consider combat as game depth I guess you are right. However, I'm not playing Zelda for the battles. The real depth is coming from the mysteries, the story and the feeling you get when entering a new temple.
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Yeah well to me the story and the dungeons have always been amazing, but the game's action difficulty needs help. So...combat is kind of important since many people whine about it being too easy. Adding depth to a battle but erase that.