Quote:
|
But what I mean is that in this manner, all of the characters perform exactly the same in battle, making them not different from each other during battle at all.
|
This goes back to what I was talking about with allocating resources. Unless you're a super-hardcore power leveler who will spend hours of time on optional grinding, you're going to have a limited amount of resources to attribute; for example, you can't give all of your characters in FFVII KotR and Bahamut Zero on an average playthrough without power-grinding, nor can you give all of your characters in FFVIII the same GF abilities and same magic junction allocation. Usually, each member in your current on-field party will be functionally different from the other two.
Now, it is true that the off-field party members will act as carbon copies once you transfer all of the statistics from your on-field members to them. However, it is only the characters who are currently on-field that matter, and the characters who normally remain off-field will be the characters you don't like.
So, even though the currently off-field members will function as carbon copies of your on-field members when (And if) you decide to bring them on-field, the characters on-field will still function differently from eachother. To strengthen the "on-field characters matters only" argument, in the more class-based FF titles that had large parties extending your on-field supply, such as FFVI or FFIX, you could still get away with using the same on-field characters throughout the game without switching out for the off-field ones.
That way, there's variety among your on-field group, and you can get away with using only the characters you like.
Quote:
|
Characters don't talk outside the story, right (besides minor taunts or whatever)?
|
Sometimes it's bad enough having to see certain characters (Again, Cooke and Mack; don't know if you played Lost Odyssey or not).
Quote:
|
It's not unreasonable to use a character you hate if they are, in fact, good characters to use in battle. In an FFVIII-like system, that individuality is non-existent.
|
True, it isn't unreasonable to use a character you hate if they're good in battle, but I believe it would make it better to not be required to use that character at all.