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Originally Posted by Andross
That's strange.
I don't see how you can hate the whole cast.
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No further comment.
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Different people are going to like different characters more than others. Some people may hate Vincent Valentine, others may use him all the time. I would like to point out that even though all of the characters may be involved in some points in the story, it has to do with seeing the characters all of the time more than it does having the characters in the game at all.
For example, Cooke and Mack in Lost Odyssey are highly annoying characters, even though they're part of the storyline. Still, it makes the game far more enjoyable knowing that, at most times, you aren't required to have them out on the field and see their battle movements and shouts.
The reason why they aren't made similarly personality-wise is so that they can appeal to a variety of people, and at the very same time, the reason why they are made so that you can pick any combination of characters and make a "primary team" is that you are free to pick the characters that appeal to your own particular tastes.
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But what I mean is that in this manner, all of the characters perform exactly the same in battle, making them not different from each other during battle at all. Characters don't talk outside the story, right (besides minor taunts or whatever)?
It's not unreasonable to use a character you hate if they are, in fact, good characters to use in battle. In an FFVIII-like system, that individuality is non-existent.
It reminds me a lot of Fire Emblem DS. Tons and tons of units to use, take your pick. None of them ever talk, since there's barely ever story. You can class swap them, so you can make 90% of the cast the same as each other (barring their stat growths, which, unless you look it up, you wouldn't know).