Quote:
Originally Posted by Mandrag
I'm against 1:1. It would be sloppy and awkward to fairly implement. I would like more control than TP, don't get me wrong, but 1:1 is too much.
I want it to read in 45 degree increments for slashes/chops and also the forward stab.
|
Full 1:1 control would also necessitate some form of basic rag-doll engine in order to feel realistic, which I admit, could be a difficult prospect to implement well. Also, swordplay of any kind could require the camera to go to an over-the-shoulder viewpoint, or Link's becoming semi-transparent.
Over the shoulder:
And a transparent character:
I imagine the act of holding Z (Z targeting), would bring the traditional black bars, as well as zoom the camera in dramatically.
So I guess one way to express what we're talking about here is that it's basically a major revision to the Z-targeting system.