Thread: Zelda: Reboot
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Old 06-22-2009, 01:28 PM
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Re: Zelda: Reboot

Quote:
Originally Posted by Seen View Post
Sadly, I have had the misfortune of knowing some people who think that it is. Which is why I came here in hopes of finding the less-*****y side of the Zelda fanbase. (Although some posts here look like they were made from watered-down versions of them)
Then they're idiots. I've seriously never heard of anyone complaining about the controls staying the same through a number of games.

Quote:
I'm using it as an example. Read post above.
Did you see the part I edited in? People aren't ever going to complain about that. Maybe if they made a town that works like Clocktown (which there never would be without an overarching time mechanic, really), but Clocktown was amazing. They would be complaining about some of the best experiences in the series returning, in what would be a different way (unless it was Clocktown again, of course).

Also, I know that last part might sound contradictory compared to what I've been saying, but that's something that Zelda really did right and then left alone again. The idea of great NPC interaction would be returning, yes, but you really can't complain about it. It's not the same as returning items or story developments.

Quote:
They try. They really do. We wouldn't have games like MM, WW, and PH if they didn't. The Zelda fanbase the one of the most split ones ever, but I doubt nintendo knows, or rather, cares about that.
That's why I like those two games the best. I love Ocarina of Time and the 2D games, I love Majora's Mask and Wind Waker, but I don't especially love Twilight Princess. It's repeating the same feeling we had in the past. Twilight Princess is an old Zelda, Majora's Mask and Wind Waker were different. I don't see the need to go back in time and make a game similar to those.
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Last Edited by GK: 5895/9999; 06-22-2009 at 01:31 PM. Reason: Reply With Quote