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Old 06-22-2009, 03:59 AM
TourianTourist TourianTourist is a male Germany TourianTourist is offline
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Join Date: May 2008
Location: The Island
View Posts: 397
Re: Incorperate the rings from OoS and OoA into a new Zelda game.

I absolutely agree.

The rings were the best way of having more RPG elements in Zelda while staying true to the Zelda formula, that all "level ups" should be gained by items (with the exception of Zelda II... like always). Choosing which rings to use gave the game a more personal note and collecting all 64 rings was a lot of fun and quite a challenge. Of course I don't say it has to be rings, but maybe something similar. "Collective items, where each item is unique and gives you different stats or abilities." Sounds like the masks in Majora's Mask, but those items should come in larger number and some of them should focus on stats like your sword power.

I'm not so sure, however, about the transforming rings. All the rings were supposed to be optional and therefore you can't integrate the transformations too much into the game. Which is why most of the transformations in Oracles didn't do anything good. Okay, I think, the Like Like ring saved you from being eaten by Like Likes, if I'm not mistaken, but that's it.
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Last Edited by TourianTourist; 06-22-2009 at 04:00 AM. Reason: Reply With Quote