Quote:
Originally Posted by IgnixMadax
Perhaps he's referring to the now popular "GOOD OR EVIL" thing that games have been using a lot recently. If done well, it makes games plenty re-playable, and would continue to create the "Link is the player" thing that they professed to have gone for for so long.
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Morality scales like in KotOR or Fable would be horribly inappropriate for Zelda. You could be forced to choose priorities, though.
For an example that I didn't come up with myself, say two or three separate groups are all in danger. Your job is to save all of them but the ones you help earlier on will be better off.