Quote:
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Miyamoto's idea is.. to give the player a more impacting experience and really feel Link's journey through the game, by creating memories of the characters you meet and things you face along the way. These would be things that would differ for each person as they play their own way through, so everyone would have unique memories. How you approach a dungeon, solve a puzzle, or complete a side quest all add to this.
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http://gonintendo.com/viewstory.php?id=84703
Has this been overlooked? This is what Miyamoto talked about during the E3 Roundtable.
I'm not sure what Miyamoto means by wanting everyone to have a difference experience/memory in this Zelda. But I think it suggests more personal freedoms and possible choice-making with characters and stuff. Discuss.