
06-20-2009, 04:07 PM
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Video games, colored pencils, and vegetables are the best things on Earth.
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Location: GA. Rednecks & pine trees. Woo.
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Re: Who is still opposed to Voice Acting?
I'd rather not have voice acting, personally.
Not because I'm clinging to old games, not because I like imagining what characters sound like, but because it's a really risky move.
For me, I like really being absorbed into each cutscene. With diologue boxes, that's fine. All I'm judging is the text. But if you add voice acting--which, knowing it will have to be translated to English (and hopefully everyone here realizes that English voice translations can be very, very bad)--I'm going to end up paying so much attention to the bad voice acting that I won't even enjoy the cutscene. It's like what Seen said.
Now, don't get me wrong. Voice acting--if done WELL--could improve Zelda games by miles. But if done badly, I get the feeling it would ruin the cutscenes, and those are usually my favorite parts of any game. It's just too big a risk.
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