Hm, I noticed this:
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Armor: He doesn't wear much for armour usually, only a gold steel brassard that covers his right arm and shoulder, along with a green tunic and slightly baggy pants. But if he is aware of a battle beforehand he typically dons a gold colored mail chainbody, a sunsteel helmet, armoured gauntlets, sunsteel boots, and specially crafted leather chaps. He doesn't mind that it makes him use more energy to cast spells, he simply iniatiates one of his auras which fixes it mostly. His aura spellcasting is never mesured in mana, but usually in time.
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This is an odd place to mention this. It would do better to be placed in Skills/magic. You should also move all three of his auras in to that section too, instead of floating around between armor and strengths.
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Light Aura: By focusing light on himself, he can start a light aura. It gives him superior ability over light and giving him almost mana usage over light spells. It makes his eyes glow even golder than they normally are. Side effects are that he loses most control over any other element, and makes him corrupt. Though, he isn't a god-like being, as the aura drains his mana at a steady rate. At most, he can stay like this for an hour of battle, which, considering how long battles can last, isn't too much. Each spell he casts also uses up about 20 seconds of his aura. If he forces himself to stay in aura, he maybe can keep conciousness for a minute before he collaspes of exhaustion.
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You mean, "almost no mana usage", yeah?
Another thing, when he is not using an aura and just those basic spells, do you have a way to measure how much he can use before being drained of mana? Also, all those spells are kind of vague in a way.
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Blinding Flash: Creates a huge flash of light that will most likely temporarly blind anything nearby with eyes except himself. If there is no natural light nearby he must use his own mana, but it doesn't really use much.
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What I gather from this is that he can take light from his surroundings, but I just wander how that would affect the surrounds when he takes the light. In some places, like environments naturally light by sunlight, it's understandable that it wouldn't have that much affect because the sun is a limitless source of light for that place. However, say you were in a place of a limited source of light, would taking the light to form a single blinding flash also leave them in darkness afterward?
And then if there were no natural light source, where would the flash produce from his mana? His fingers? Hands? I think you need to think through and explain the mechanics of the spell more.
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Burning Ray: He makes lgiht so intense that it burns the skin and can catch some things on fire. The hotter he makes it though, the more of his energy it uses.
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The same with this spell, where does the burning ray produce itself from him? Fingers? Hands? Through his sword even? How does he control and aim this spell.
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Light Focus (Iniatiate Light Aura): Kuldr Adurna takes the light in an area and focuses it somewheres else, preferably onto himself. With it he gains superior control over light, along with little mana usage on the element of light. Though, as I mentioned ealier, having an aura drains his mana. This is how he gives himself the Light Aura
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Say if he were stuck somewhere in the pitch dark, would he be unable to cast Light Aura?
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Gold Focus: Turns light into pure gold, as gold is considered the 'Sun Metal'.
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I don't understand ... he can turn light into the literal gold, the metal? If so I don't understand the usefulness of that.
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Flood: He can manipulate nearby water to flood a certain area, or send it pulsing like a hydro-cannon at an enemies. The more water he manipulates at once, the higher drain on his storages of mana.
Tidal Wave: In some circumstances he can control the water to form a massive tidal wave that he can send crashing onto his enemies.
Hydro Focus (Iniatiate Aqua Aura): He can focus the water anywheres he wants, including himself. It gives him a better control over water along with little mana usage for water spells. Though, as I mentionned it drains his mana being in an aura. This gives him the Aqua Aura.
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Obviously, if there is not a large enough amount of water in the area he is not able to use these spells no? You should add things like this and being in the pitch dark where he cannot reach any light as a part of his weaknesses.
Also about the aqua aura, by focusing water on himself ... I understand the light, but besides making his eyes glow blue, how would this look? Would water surround him in a bubble-like aura or something?
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Electrical Shock: He can take friction and turn it into electricity, which he can use to shock opponents or animals. The higher the voltage the more mana used.
Ushered Death: Since he is far from a master of dark arts, he can only instantly kill small animals and such. Not very useful though because elves typically don't even eat meat.
Retrieve Armour: Quite simple, makes his battle armour appear near him. How did you think he brought it around? With a pack mule? Uses more mana depending on how far away he is from his armour.
Summon Light Follower: He can summon light into any shape he choses and have it follow and attack just like an animal would. The bigger the creature the bigger usage of magical energy.
Summon Water Follower: He can summon water into any shape he choses and have it follow and attack just like an animal would. The bigger the creature the bigger usage of magical energy.
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In action, how would these spells look? Does he aim the electricity through his hands? How does it look when he instantly skills smaller animals with ushered death? Does his armor just fly over to him? Through walls? Do the light and water followers always take the form of a certain animal each time?