Thread: Kuldr Adurna
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Old 06-19-2009, 12:17 PM
Shrub Shrub is offline
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Re: Kuldr Adurna

Oooh, nice. This is pretty good for your first try. Though there are just a few things we need to look at here.
Quote:
Strengths: As anyone would guess, being an elf, he has exceptionnally strong magic, endurance and slightly above average sworpdlay skills. He has a vast storage of mana without needing any magical weapon, but Lifa has some just incase. And since he is also a High Elf, he thinks of himself as better than every other race, giving him lots of confidence. He is also persistent on his goals, even though he can be a bit stubborn because of it. He is extremely versatile in water and light spells. The light and aqua auras also help him a lot in combat.
The thing about this is that it belongs in the personality section, though personality traits can definitely be strengths, in this part we focus mostly on combat traits. So you should integrate this into the personality section. The same goes for your weaknesses:
Quote:
Weakness: Because of his persistance he can be stubborn to leave a task. Also, he isn't the best lier in the world, and it's pretty easy to tell if he's faking. Also, he can be sensitive to heat and is put at unease in the dark or around objects filled with dark power. Considering the other races inferior also makes him self-absorbed. A side effect for him being effective in two skills is that he isn't very efficient at others types of magic or magicks.
Considering this, your character doesn't have a lot of weaknesses. Not enough weaknesses at all really. He's leaning to the powerful-without-enough-limits. It's fine to have strong characters, it's just you need more reasonable limitations on them otherwise you risk godmoding.
Quote:
Light Aura: By focusing light on himself, he can start a light aura. It gives him superior ability over light and giving him no mana usage over light spells. It makes his eyes glow even golder than they normally are. Side effects are that he loses most control over any other element, and makes him corrupt.

Aqua Aura: By focusing water on himself, he can start an Aqua Aura. It gives him superior ability over water and giving him no mana usage over water spells. It makes his eyes glow deep blue. Side effects are that he loses most control over any other element, and makes him corrupt.
I'd say this is too strong. You've given a paladin, for lack of a better word, limitless usage of these two types of magic. It's definitely fine to say that it lessens the mana cost, but giving him no mana usage is just too much. I also advise is devising some kind of system to help you keep track of how much mana he has and how much each of his spells takes to cast. I suggest you take a look at my mage, Leita Serwen, for inspiration and to get some ideas stirring. She's just an example, I'm not asking you to copy me or anything.

The point is you need a more tangible limit to his magic usage. Figure out how to do this in whatever way you want.
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Last Edited by Shrub; 06-19-2009 at 12:19 PM. Reason: Reply With Quote
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