
06-15-2009, 07:40 AM
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Non-official ideas for Future enemies
The forum already has a thread for bosses, but what enemies would you like to see in the new games? What abilities would they have, does it appear as miniboss, where do they appear? Post your ideas here. (Unless mod locks this in about 5 minutes)
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Shadow
Habitat: Forsaken mountains, Relic city
Shadows don't show their real form, only their shadows. To defeat them, hit the spot where the actual enemy is to make it seeable. Shadows hit does ½ heart damage. If shadow hits light, you can see it's real form.
Floating spear
Habitat: Forsaken mountains, Ironworks
Floating spears are really what their name says. They hit their enemies with greatest of ease, and are very skilled. Use your sword techniques to defeat them. Spears thrust does ½ heart damage and swing 1 heart damage.
Grievous spirits
Habitat: Flames Den, Spiritual Palace
Grievous spirits are unseeable. They take pots and items, inhabit them and then shoot out to their victim. This hit does ½ heart damage. You must hit the items they are using with boomerang. Alternatively, you can destroy every item in the room so Grievous spirits cannot harm you.
Crablin
Habitat: Spread around the overworld
Crablins are very weak, and usually die to a single hit from a sword. However, they often appear in groups. Hit them from the front, the back is covered by its shell. Hit from it's stubby scizzors does 1/4 heart damage.
V olhm
Habitat: Thunderous river
Volhms appear during thunderstorms. They are sparkling enemies whomove swiftly. If you run into them, it deals ½ heart damage.
Volhm can be stored in a bottle quickly after killing it. If it's then stored there for night, it becomes spell that locks into it's target.
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