Re: Official Ideas for Future Bosses Thread
Quaferon
Located in the deepest depht of Forsaken mountain, is Inferial sorcerer, Quaferon.
Quaferon is monster, moving swiftly across the area. It resembles little phantom Ganon from WW, being also big and moving swiftly. Although this is very swift compared to PG. Quaferon creates minions who attack Link. Mainly keese, also including Droglins, Hooverers, Fire keese, Phantoms, Floating spears and Shadows.
The arena is simply circle, but it has few platforms up there. You don't need to use them, but they contain few pots.
Phase 1
In the arena there are some lighter spots than usual. Hitting these with the hammer results a light beam coming up. When the boss goes over one of these, it goes visible for few seconds. Hit it now with arrow so you can see him.
He now starts to fire spells at you. Try to catch one of them to your Koroks wand, and fire back to him. Hitting him with Fireball makes you able to see next spell, and thunderstorm makes him little slower. You must catch Ghost sword and release it to him. If it hits, the boss gets grounded and starts phase 2.
Attacks in sorcerer stage:
Fireball (1 heart)
Quaferon hits you with a fireball. Dodge it swiftly because this is very fast.
Thunderbolt (1 ½ hearts)
Fires a energyball of thunder that bounces in the arena. You can block this with your reflector shield, treflect it with your sword or catch it with Koroks wand.
Illusions
Quaferon is moving swiftly across the air and leaves copies of it behind. The only way to detect the false from real is by keeping eye on the movements of the real thing. The illusions can cast one spell before disappearing, but this does no damage. Quaferon leaves from 2 to 4 copies behind.
Ghost sword (2 hearts)
Shadow of a sword floats infront of you and trys to hit you. Only way to stop this is to hit the ghost who controls this. Try to think where the ghost is and hit it with arrow. The ghost becomes real and a hit from sword makes it disappear.
Meteor shower (1 hearts/meteor)
Quaferon starts a shower of meteors. Use the reflection in water to dodge these. This last for 20 seconds. Cannot be catched.
Phase 2
Quaferon starts to grow a thick steel armor around himself. This armor holds many parts. He is now standing at the height of 1½ Darknut. The armor has many parts, and Quaferon also has a giant axe. Each tiime you chop the piece of armor of, Quaferon becomes little more nimble. Basicly, you must dodge his attacks and hit him while he attacks with his combo. So while he is doing his 8 piece combo, hit him after you have dodged the jump attack at the end. After you have sliced major part of the armor of, you must hit him with thrust at the end of his combo. Other attacks wont affect him. When he loses his armor, he is basicly a very nimble warrior. When you chop him in three pieces, you would think it ends. But after this comes phase 3.
Attacks in Armored warrior phase:
Horizontal swipe (1 ½ hearts)
Quaferon trys to cut you in half. Backflip dodges this.
Vertical cut (1 ½ heart)
Quaferon will try to slice you into two pieces. Sidestep can dodge this.
Spin rampage (1 heart/hit)
Starts Hurricane spin. Roll away from this. L-targeting and sidestepping/backflipping does not work.
Smash (2 hearts)
Quaferon smashes his axe to the ground, dodge at the last moment or Quaferon will move.
8-hit combo (1/4 heart/hit)
Hits with thrustes, swipes and all kind of attacks. Hard to dodge them all. You have to Block with shield, backflip, and sidestep at the same time. running does not work because Quaferon is now very swift. Ends with Jump attack that deals 3/4 heart damage.
Thrust (1 heart)
Simple attack. Block this with shield.
Slash (½ heart)
Quick slash. Backflip. Usually comes before thrust.
Earthquake (½ heart per hit)
Quaferon starts to hit the ground with his axe. Backflip whenever the axe hits the ground. Hits the ground 3 times.
Jump attack (3 heart)
Really nasty attack. Quaferon charges and jumps at link with his Axe. Dodge by backflipping or sidestepping.
Axe throwing (1 ½ heart)
Throws his Axe at you. Easy to dodge.
Kicking (½ heart)
Occasionally Quaferon may kick. This damages you little, but you fly to the other end of the room.
Phase 3
The body has now split into three parts, his feet, hands and head. The hands and feet start to get grey, and they are turning to stone. The head now controls them all. You must hit the head to its eyes 1 arrow each. When they shut you can hit the orb on the forehead of it. you cannot L-target the orb, so it's tricky. When you shoot the orb, the parts fall to the ground and you can drop bomb to one of them. You can do this in any way you like, but you cannot destroy the head. When you have destroyed 2 parts of the body, the head starts to fire new spells, namely Shadow ball and Laser eyes. When you have exploded every part of the body, you must only store the Shadow ball with Kokiris wand, and throw that on Quaferons orb. Now he falls... No. Incoming phase 4.
Attacks at Fragment phase:
Slam (1 ½ heart)
The hands try to slam you against the ground. Easy to dodge.
Stomp (1 ½ heart)
The feets try to stomp you. Easy to dodge too.
Press (2 hearts)
The hands try to slam you between each other. Try to squueze from the trouble.
Kick (1 heart)
The foot trys to kick you. They can hit you to another foot or under a hand.
Drop (3 hearts)
Lethal move. All the parts drop from the roof and fall to the floor. Look for the reflection in the water.
Shadow ball (1 ½ hearts)
Fast ball is fired from the head. If it hits, you cannot use any items for 5 seconds.
Laser eyes (1 heart/beam)
Two beams open from the eyes of the head. They try to burn you. So fast that you must roll to avoid them.
Phase 4
The head shrinks now into a tiny size. It moves quickly around the arena. One hit from the sword will kill it. It now shatters into dust, forming 4th gem to the Master sword, making it now more powerful.
Attacks in phase 4:
Contact (½ heart)
It runs into you. Or more probably, you run into it.
General
This is designed to be aggressive and difficult boss, with the goal of two hows for the player. How do I hurt it, and how can I execute that hurting move.
Backstory done later.
Caldrios
(The miniboss of Spiritual palace)
Caldrios is not so big monster, but it's more terrifying. In its circular arena, it is very skilled.
Caldrios is basicly very skilled mage. It teleports around the arena, up in the platforms. since it's ghost, you have to reflect light to it. Otherwise all just passes through it.
Caldrios starts the battle by appearing in behind you, in front of you, and finally up in the air. It shoots energyballs at you the effects are:
Fire smoke - Basic. Does 1 heart damage.
Dark smoke - Summons enemies. It summons Darknuts, Shadows and Floating spears.
Invicible smoke - Cannot do anything for 10 seconds.
Purple dark smoke - Beware. If it hits, it splits into 8 missiles that circle to Link. Each does 1/4 heart damage. Spin attack. Hitting this back does damage 5 hitpoints.
Damaging it: The boss has 15 HP
Arrow does 2 Hitpoints
Aqua and Fire arrows 3 Hitpoints
Boomerang does 1 Hitpoint
Reflected Purple smoke 5 Hitpoints
When it dies, you receive Soul container. You can store souls into them (enemies's souls).