Yeah, Zelda has always shown a huge gap between good and evil.
But everytime they mix it up, like for instance Midna and the Twili...who I initially thought were all evil actually turn out to be nice.
Or in Link's Awakening where the whole time I was convinced that Link was helping to save Koholint and then I was harshly told otherwise.
Or the time in Majora's Mask when you enter the evil, life-consuming moon and find out that it's a beautiful place with children playing inside. The kids ask you questions like...
Quote:
The right thing...What is it?
I wonder...
If you do the right thing...
Does it really make...
everybody...happy?
Your true face...
What kind of...face is it?
I wonder...
The face under the mask...
Is that...your true face?
|
Closing the gap actually adds a lot more depth to the storyline and also makes the player question their own morals. I actually like it when Zelda games do that, and I think it should be expanded on.
Oh yeah, and Link does kill guards/soldiers in
ALttP. 'Twas rather fun.
