
06-02-2009, 10:05 PM
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Zelda Wii
The Legend of Zelda: Wii
Miyamoto had his table round conference and he showed pics of Zelda Wii! Its for Wii motion plus.
Here are articles from the conference:
Quote:
A: Miyamoto says for Nintendo the strategy is to do development and get the hardware ready and have software ready and then make the announcements.
7:05 p.m.: "There are people who think of Zelda more as an RPG with simpler controls, so trying to figure out how to make everybody happy is something that's going to concern me," says Miyamoto.
7:05 p.m.: "Think of Zelda while you're trying some of the archery and sword play in Wii Sports Resort," Miyamoto say.
7:04 p.m.: "We'd like to make it compatible with Wii MotionPlus. It's quite possible it will be playable only with Wii MotionPlus."
7:03 p.m.: Shows new illustration for the next Zelda for Wii. Nothing to show yet, but it shows an adult link. More grown up than ever before
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Heres another interview with Miyamoto about the Wii Zelda:
Quote:
IGN: At your developer roundtable this week, you showed off a single piece of artwork from the next Wii Zelda game. This piece of art has not yet been released publicly, but we noticed that Link appears to have grown to full adulthood. He looks older than he did in Twilight Princess. Is that a correct assumption?
Shigeru Miyamoto: Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he's not holding a sword.
IGN: Has he lost his Master Sword?
Shigeru Miyamoto: [Laughing] I just wanted to make sure that you understand we are making it. That's all I'm going to say on that subject.
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Zelda Wii art is shown. Miyamoto plans to implement Wii Motion Plus. Hopes to show at the next E3... Art of Link shows Adult Link.
http://wii.ign.com/articles/990/990149p1.html
http://wii.ign.com/articles/991/991714p1.html
Too bad that it will not be announced until next year's E3. But by then, it will already be finished and ready.
UPDATE: Heres more info from another interview with Miyamoto:
Quote:
Wired.com: Super Mario Galaxy was also the first time where we saw a story in a Mario game that was more than just window dressing, that was a really interesting narrative. Are we going to see more of that?
Miyamoto: I’ve talked to (Galaxy director Yoshiaki) Koizumi about that a lot, but this time I’d like to go with as little story as possible. I’ve always felt that the Mario games themselves aren’t particularly suited to having a very heavy story, whereas the Zelda series is something that lends itself more naturally to that idea. We’ve differentiated a little bit between those two, because the Zelda games have had an in-depth story whereas the Mario games have not. Mr. Koizumi is the type of person who, whenever we’re working on a new Mario game, he always wants to bring more story elements into it, as he did with Super Mario Galaxy. But in talking with him this time, he agrees and feels that with Galaxy 2, there won’t be a need for as deep of a story.
I think you did see a person carved out of a tree stump in the trailer. That person has a bit of a story.
Wired.com: When I talked to Mr. Koizumi, he said that he would try to sneak in story elements without you knowing.
Miyamoto: Well, I put a stop to that at the beginning, this time (laughs).............................
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Quote:
Wired.com: That’s good. I would have saved that for the game instead of telling me. Shifting gears again: Why did you decide to show that image from Zelda at a Q&A session, instead of the press conference?
Miyamoto: There are a couple of reasons. One is that personally I think the videogame industry has adopted a bit of a bad habit in this idea of announcing games long before they’re ever going to release. I don’t necessarily think it’s the most healthy of habits. In terms of the media briefing itself, for us that’s a place where we’re going to talk about our business for the coming year and the products that we’re going to release over the next 12 months or so. To that end, looking at how many products we have here at the show, we felt that it was important to focus on those products, important to focus on the Metroid announcement, and that the announcement of a Zelda game was not as high of a priority. It’s a particular challenge for me, and the way that I develop games, because we tend to not release games before they’re done, and that makes it hard to announce things very far in advance.
The other reason, relating to Zelda in particular, is that the development of Zelda has been focused strictly on the gameplay structure at this point. We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements. Because of that, we thought it was just more valuable to continue have the team focus their energies on creating what will be a very entertaining gameplay system, rather than have them waste their energies creating a trailer to announce a game at E3 very far in advance.
Wired.com: You’ve mentioned that you’re not sure if the game’s going to be MotionPlus or not MotionPlus — why not make it exclusive? Doesn’t it handicap you if you have to make two different control schemes?
Miyamoto: Of course, we don’t yet know how things are going to go. We’re doing our best with what we’ve created with Wii Sports Resort. We feel confident that it’s a strong product and that it will help to really drive the install base of Wii Motion Plus. Hopefully with something like Wii Sports Resort, people will feel like they want to have two Wii MotionPlus units in the house to be able to play that game. But the goal at this point is that we would make Wii MotionPlus required in order to play Zelda.
The bigger hurdle for us is not really whether people have a Wii MotionPlus or don’t have it, it’s whether or not the experience is one where people will think they want to have a Wii Motion Plus in order to experience it. I have actually been a little bit reassured here at the show, watching how people play New Super Mario Bros. Wii. There may be a group of people out there who look at people playing motion control games and have a hesitancy to try to play those because they’re worried that they might not look so cool, swinging a Wii remote around. But in watching people play New Super Mario Bros. Wii, even though it’s just a simple shaking motion, I’m watching people play New Super Mario Bros. Wii with a big grin on their face. So I’m hoping that we might be able to create a similar-feeling experience for Zelda.
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Discuss!
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Thanks to DaltonR6
Currently Playing: Assassin's Creed 2
Games to Play(09): Resident Evil: The Darkside Chronicles - The Legend of Zelda Spirit Tracks - Left 4 Dead 2
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