Quote:
Originally Posted by GamenerdAdvance
I call it a cheap gimmick because it is thrown into a series where the idea is completely out of place and frankly, unneccessary. They could easily achieve the same effects in the historical setting; what says there can't be some sort of democracy in old Hyrule? What's the point of a gun if a bow and arrow achieves the same purpose gameplay-wise?
There is a deeper flaw in the series that desperately needs addressing - it has gone completely off the rails from it's original "go anywhere, do anything" sense of style. Hell, Mario Galaxy was almost less linear than Twilight Princess. Changing the setting/time period is merely a shallow distraction to what's really going on.
And also, you say that they could change the gameplay architecture and the time period. But what would be the point? You're basically changing the whole game then; why not go all the way and just turn that into a new IP?
I would not object to a slight shift in time period; maybe some clockwork contraptions, or even a steam train, but ONLY if it stands to improve gameplay rather than just being there for the sake of it.
Boy, do I want to punch the guy who originally thought having a futuristic Zelda is a good idea.
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1) It is not out of place because every civilization came from somewhere, and goes somewhere. What were we before all the sky-scrapers, cars, guns, etc.?
2) There has always been the "go anywhere" part, but never "do anything". There will be a linear story (there has to be for there to be a tangible plot) but it will have sifts in it depending on actions of the player. Maybe the player wants to steer Link towards the darker side, but still be the hero. Or he just wants to rule with Ganondorf, or take over and kill Ganondorf. Or the player can be the usual light hero. It all depends on the direction the player wants to take. I'm all for options. I would like to see a game with options without trashing the linear (well, somewhat linear with plot options) plot.
3) Well, I thought of the whole world in terms of Zelda, looked at the world from the point of view of individuals, races, and the world as a whole. I have a futuristic Hyrule shaped in my head that I want to show everyone. If I make a unique game, then I lose all of that. And I also know that if a 3D fan game is made, many people here will play it
4) I have thoughts on how each modern twist will impact the gameplay. I would never sacrifice gameplay quality for something like that. That is why I've so far written 8 different plots for this game, throwing each one out because of plot flaws, tackiness in how the futuristic setting is incorporated, and other things. It isn't like I'm ignoring game quality because I just want it futuristic.
By the way, I was the guy who started this thread, so are you saying you want to punch me?