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Old 01-28-2009, 01:12 PM
GamenerdAdvance GamenerdAdvance is offline
Monkeys live inside the Sun. Fact.
Join Date: Feb 2008
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Re: The Futuristic Zelda thread

Quote:
Originally Posted by Judicium View Post
The most notable aspect of the transition between LttP and OoT was the 3d visuals-- much remained the same and continues today as you can see in TP. I'd like to see some reasoning behind the statement "a tacky gimmick to throw Hyre some centuries in the future..." What makes it tacky, exactly? And why is the case that the gameplay architecture would remain the same if done so?

A futuristic setting opens door to many possibilities, and it is not a simple whim of desire to just throw the series in a more advanced setting. The futuristic setting can lead to both a more complex storyline and a more refined gameplay not reminiscent to past LoZ titles. It's precisely the current so-called medieval setting that is starting to lose taste and appear more and more dull every time one roams around it. The setting introduced in TWW truly introduced a whole new concept to the LoZ series, and the setting was key. As limited as sailing can be among tiny islands, the concept incorporates new gameplay and deals with a compelling, even tragic storyline. The result of TWW's setting was truly amazing, and the same would apply with a more advanced setting, perhaps to a greater degree.
I call it a cheap gimmick because it is thrown into a series where the idea is completely out of place and frankly, unneccessary. They could easily achieve the same effects in the historical setting; what says there can't be some sort of democracy in old Hyrule? What's the point of a gun if a bow and arrow achieves the same purpose gameplay-wise?

There is a deeper flaw in the series that desperately needs addressing - it has gone completely off the rails from it's original "go anywhere, do anything" sense of style. Hell, Mario Galaxy was almost less linear than Twilight Princess. Changing the setting/time period is merely a shallow distraction to what's really going on.

And also, you say that they could change the gameplay architecture and the time period. But what would be the point? You're basically changing the whole game then; why not go all the way and just turn that into a new IP?

I would not object to a slight shift in time period; maybe some clockwork contraptions, or even a steam train, but ONLY if it stands to improve gameplay rather than just being there for the sake of it.

Boy, do I want to punch the guy who originally thought having a futuristic Zelda is a good idea.
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