Phase Out – Lets Mirage fade into thin air, but requires her to move first in order to use it. Only lasts for a minute, as of now. This skill can activate whenever she wants it to, without having to cast anything to use it, but it can tire her out through over-use.
Featherweight – Much like her Phase Out, it can be used whenever she wants to use it. Mirage mostly combines this with Phase Out to run around for a moment longer, or to get away. It can lower her weight up to 80 pounds, without her physical self changing.
Sense - This is a constant skill, it basically lets her sense other people with magic in a 30 foot circumference. She cannot sense anyone with anything other than magic, like a psychic or a ghost.
Spiderwalk - Activates whenever she jumps towards or steps onto a wall. The leather cloth that that hides her pants is basically where this skill gets it's name and seems to come from. There are eight, mostly invisible spider legs coming out of both leather panels, which hold onto the surface of the wall and lets her walk perfectly sideways and walk upside down on a ceiling.
Spiderwalk also seems to make her ignore gravity, since when she's standing sideways, or upside down on a ceiling, nothing reacts to the change; her ponytail doesn't hang down, clothes don't sag to one side...it's as if she's still standing right side up. Mirage can even jump and she wouldn't fall, unless she was hit by an attack or lets herself fall.
Flare Storm | Color: Red | - A fire wall spreads out quickly from around Mirage. It's about seven feet tall, and it casts out three of them at random times.
[Effect] Drought | Object: Shield | - a dome forms around an opponent in order to weaken them via heat, while an ornate shield appears on the ground under her feet, guarding her from the heat effect.
Nova | Sound: Fighting | - The air within the orange circle at the edge of the 10 feet circumference, seems to glow a faint gray for a second, before it explodes into a semi circle of fire.
Tidal Wave | Color: Blue | - Sends out a 10 foot tall wave of water, which can break solid concrete upon impact. This spell sends out only two, and soaks the area in water, aiding electrical attacks. Mirage is weakened, energy wise, by this spell after she regains movement.
[Effect] Blade Frost | Object: Sword | - ice floor, but made out of swords. Other swords stick out of the ground at 45 degree angles. The cold can slow an opponent down, but they are able to wield the ice swords within the circle, and can attack her while using them. If hit by a sword, Mirage is not wounded, but her energy is drained. The area attacked by the sword can become numb for a couple of moments.
Torrential Flood | Sound: Water | - A heavy rainstorm appears. Mostly designed to cause an enemy to slip, and potentially blind them, it can aid electrical attacks due to the water around Mirage after it ends. The storm only lasts for five minutes.
Quill Edge | Color: Gray | - Six feather-like swords appear out of thin air and slash opponents.
[Effect] System Shock | Object: Axe | - electricity surges out of the ground, and from the axe heads sticking out, lets the opponent(s) have a small speed boost.
Feather Spiral - Deleted, spell regained.
Gaia Tremor |Color: Brown | - earth wall that rushes at the opponents, similar to her Flare Storm.
[Effect] Lucky Flora | Object: Staffs | - Sunflowers spring up. Color of the sunflower's petals determines their pollen’s effects ; blue is healing, orange is paralysis, purple is a mild poison.
Earthen Rupture | Sound: Nature | - The ground crumbles around her, covering most of the 10 foot circle. A moment later, earth spikes jut out from the ground at various angles. The spikes can be broken.
Glimmer Scale | Color White | - Summons three snakes, pythons, to surround her and bite, potentially crush or throw opponents away.
[Effect] Mirror Strike | Object: Reflections | - fires an attack back to the opponent, projectiles only. The ground is covered in a large mirror, while smaller ones float around the area.
Nightgale Phantom | Color: Black | - Rots the ground, covers it in a black fog, summons four hooded specter-type creatures with white claws. Rends anything within it to shreds. The ghosts can also help Mirage escape from danger by one absorbing her into itself and then all four fly off, constantly switching places to confuse an opponent. If the carrier is hit by an attack, Mirage can be given to another automatically, without anything happening.
[Effect] Cataclysm | Object: Blood | - A weakening fog covers the area quickly, draining energy. Black sludge also coats the ground, slowing down anyone in it, as well as climbing up the opponents, trying to make them stay. The energy drained goes directly to Mirage, who glows a bright gray.
Feather Gale - Forms feathers around her to shield herself. If the shield breaks, the feathers fly apart and are able to cut opponents and also causes a loud falcon’s scream that may deafen or paralyze an opponent for a couple of seconds. Four orbs.
(Wind) Aero Ace - Can cut projectiles shot at her when she doesn't have time to dodge. Can sharpen her knives immediately with wind magic to slice through things like arrows and bullets. Mirage also throws the knives faster and ultimately can cause more damage since they are sharper than normal.