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Old 01-24-2009, 11:08 PM
Wisp Quill Wisp Quill is a female United States Wisp Quill is offline
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Re: Wisp Quill's Character List

Mirage Kindall

Name: Mirage Kindall (Kin-dall, sounds like kindle) [Never says her last name.]

Nicknames
: Kaleidoscope, Tinkerbell

Occupation
: Originally a Grove of Swords battle mage (still is technically), and a thief (only knows how to pickpocket though) also an acrobat to some degree.

Occupation explanation
: Grove of Swords is the group from where her grandmother, mother and Mirage herself became battle mages. These battle mages use weapons in order to cast their spells. The mage only specializes in one weapon, which does not have to be a sword; it can be a staff, a mace, and so on.

Age: 17

Gender: Female

Race: Human

Eye color
: Normal: A pale green. Otherwise, it changes with her emotions, see below. Fully color blind now, only sees shades of white, gray and black. (Wasn’t always colorblind, see her biography.)

Eye color guide and emotions they represent (Only using base colors; these do vary like as shades, meaning the degree of the emotion, and combinations. See Explanations below her biography.)
Red - Annoyance/ impatience.
Blue - Confused, shocked.
Yellow - Happy/ hyper.
Green - Calm.
Orange - Mischievous.
Purple - Sad/ depression.
Gray - Anger/ aggression.

Hair color: Dark brown, with a lighter tone for highlights, mostly bound in a ponytail that reaches her shoulders. She has a small band of leather bound around the near tip of her ponytail, which two silver bells are connected to by a lighter brown leather strip. The strip weaves in and out of the darker brown leather band.

Height: 5’ 2”

Weight: 115lbs.

Weapon(s): Two, seven inch long knives. These are the same knives that she used when she was still a battle mage in the Grove of Swords. It has an etching of a tree, but it's twisted into a sword on the flat of the knives. The blade appears to be a pale gray at first, but it shifts to a slight gray-blue when Mirage casts her spells.

The cross-guard of the knives is small, but large enough to prevent herself from cutting her fingers in a stab. The hilt is wrapped in a white leather, with just a flat metal disc at the end of it.

Her knives have a strange effect that's been on them her entire life: If anyone, besides Mirage, tries to pick up or hold her knives, they will suddenly heat up to an unbearable level. Mirage is unaffected by this.

Armor: Hardened leather covers the top of her arms and legs, and around her chest, as a plate. The leather also makes up the two cloth panels that cover her pants. It has been enchanted by her grandmother to be flexible for her, which helps when she moves around. The leather also keeps it’s normal strength, and a bit more. When slashed with a sword, it screeches like the blade has hit steel-mythril plating. The enhanced strength is also due to her grandmother’s enchantment.

Appearance: Besides her armor, listed above, Mirage wears a beige long sleeved shirt underneath of the leather. Her khaki colored pants have multiple pockets, much like cargo pants. Her pants, however are covered by two panels of leather, which seem to form a dress if she stands still. On her wrists and ankles are two solid , thick wires of a silver metal, which her silver bells are attached to. Also has one small silver hoop in each ear. Her skin is a light tan, which makes her pale green eyes stand out. Her whole frame is thin, and is flat-chested, yet has a lot of strength for her size. Mirage's head is mostly oval, but becomes an egg shape heading towards her chin. Mirage does not wear anything on her feet, claiming that it disables her from grabbing the ground correctly, and dulls her sense of touch on her feet.

Personality: Normally calm, but she can go through mood swings in a second. Mainly shifts her emotions to what suits her in the moment/ or matches what’s going on in the area. An emotional chameleon, in other words. She can however ignore what’s going on around her, and remain in a certain emotion. Mirage mainly tries to stay as normal/calm as she can around people, but can adapt to others as required, mirroring their emotions. In a fight, she tends to just go with the flow of anything, but can quickly become stubborn and defensive.

Strengths: Agile, knows how to use her knives well. Knows how to swim a little. Unpredictable when her spells trigger. She's small and fast, so Mirage's harder to hit, and it's easier for her to squeeze into/through tight spots.

Weaknesses: Lacks physical strength, using her skills/spells tires her. Her bells tend to give her away when she moves. While a spell is being used due to a trigger, she cannot move.

Location
: Planet - Litsren (Lits-wren) Same as Earth, but different name. Country - Sitrela (Citree - Lah) Takes the place of Oklahoma, a part of upper Texas, and New Mexico, going up to Wyoming. Holds six states in it, Nytrog being in the center. State - Nytrog (Neh – Trhog). City - Krienshal (Krhen - Shawl) [The i is silent].

Spell List

-------

Known skills/spells
Phase Out – Lets Mirage fade into thin air, but requires her to move first in order to use it. Only lasts for a minute, as of now. This skill can activate whenever she wants it to, without having to cast anything to use it, but it can tire her out through over-use.
Featherweight – Much like her Phase Out, it can be used whenever she wants to use it. Mirage mostly combines this with Phase Out to run around for a moment longer, or to get away. It can lower her weight up to 80 pounds, without her physical self changing.
Sense - This is a constant skill, it basically lets her sense other people with magic in a 30 foot circumference. She cannot sense anyone with anything other than magic, like a psychic or a ghost.
Spiderwalk - Activates whenever she jumps towards or steps onto a wall. The leather cloth that that hides her pants is basically where this skill gets it's name and seems to come from. There are eight, mostly invisible spider legs coming out of both leather panels, which hold onto the surface of the wall and lets her walk perfectly sideways and walk upside down on a ceiling.
Spiderwalk also seems to make her ignore gravity, since when she's standing sideways, or upside down on a ceiling, nothing reacts to the change; her ponytail doesn't hang down, clothes don't sag to one side...it's as if she's still standing right side up. Mirage can even jump and she wouldn't fall, unless she was hit by an attack or lets herself fall.
----Area Attacks/ Effects: Are not permanent, they will be deleted as Mirage recalls her actual spells.----
  • Based on triggers.
  • The sound triggers are rare for her, since their mostly related to common sounds. (See Explanations section below biography.)
  • See Explanations section for how to find out if she keeps a spell/skill or not.
  • All area attacks end at 10 feet in circumference.
Note:If a spell has a; Color, Object, or Sound listed next to something else, that’s the thing that triggers it.

Fire
Flare Storm | Color: Red | - A fire wall spreads out quickly from around Mirage. It's about seven feet tall, and it casts out three of them at random times.
[Effect] Drought | Object: Shield | - a dome forms around an opponent in order to weaken them via heat, while an ornate shield appears on the ground under her feet, guarding her from the heat effect.
Nova | Sound: Fighting | - The air within the orange circle at the edge of the 10 feet circumference, seems to glow a faint gray for a second, before it explodes into a semi circle of fire.
Water/Ice
Tidal Wave | Color: Blue | - Sends out a 10 foot tall wave of water, which can break solid concrete upon impact. This spell sends out only two, and soaks the area in water, aiding electrical attacks. Mirage is weakened, energy wise, by this spell after she regains movement.
[Effect] Blade Frost | Object: Sword | - ice floor, but made out of swords. Other swords stick out of the ground at 45 degree angles. The cold can slow an opponent down, but they are able to wield the ice swords within the circle, and can attack her while using them. If hit by a sword, Mirage is not wounded, but her energy is drained. The area attacked by the sword can become numb for a couple of moments.
Torrential Flood | Sound: Water | - A heavy rainstorm appears. Mostly designed to cause an enemy to slip, and potentially blind them, it can aid electrical attacks due to the water around Mirage after it ends. The storm only lasts for five minutes.
Wind/Lightning
Quill Edge | Color: Gray | - Six feather-like swords appear out of thin air and slash opponents.
[Effect] System Shock | Object: Axe | - electricity surges out of the ground, and from the axe heads sticking out, lets the opponent(s) have a small speed boost.
Feather Spiral - Deleted, spell regained.
Earth/Nature
Gaia Tremor |Color: Brown | - earth wall that rushes at the opponents, similar to her Flare Storm.
[Effect] Lucky Flora | Object: Staffs | - Sunflowers spring up. Color of the sunflower's petals determines their pollen’s effects ; blue is healing, orange is paralysis, purple is a mild poison.
Earthen Rupture | Sound: Nature | - The ground crumbles around her, covering most of the 10 foot circle. A moment later, earth spikes jut out from the ground at various angles. The spikes can be broken.
Light
Glimmer Scale | Color White | - Summons three snakes, pythons, to surround her and bite, potentially crush or throw opponents away.
[Effect] Mirror Strike | Object: Reflections | - fires an attack back to the opponent, projectiles only. The ground is covered in a large mirror, while smaller ones float around the area.
Darkness
Nightgale Phantom | Color: Black | - Rots the ground, covers it in a black fog, summons four hooded specter-type creatures with white claws. Rends anything within it to shreds. The ghosts can also help Mirage escape from danger by one absorbing her into itself and then all four fly off, constantly switching places to confuse an opponent. If the carrier is hit by an attack, Mirage can be given to another automatically, without anything happening.
[Effect] Cataclysm | Object: Blood | - A weakening fog covers the area quickly, draining energy. Black sludge also coats the ground, slowing down anyone in it, as well as climbing up the opponents, trying to make them stay. The energy drained goes directly to Mirage, who glows a bright gray.
------------- Actual Spells, below: These are permanent, but she cannot use them right now.----------------

* As of Revolution Dash, Mirage has regained a spell.
  • These spells use a magic circle, formed automatically after she slashes a pattern in the air. A number of orbs instantly pop up and become stuck in the pattern, as if they were beads. The orbs are as big as a baseball. After the pattern is made, the circle around the pattern forms instantly.
  • The numbers of orbs each spell needs is listed after the spell description.
Feather Gale - Forms feathers around her to shield herself. If the shield breaks, the feathers fly apart and are able to cut opponents and also causes a loud falcon’s scream that may deafen or paralyze an opponent for a couple of seconds. Four orbs.
Spoiler:  


Fire

Serpentine Blaze - Calls a dragon-like serpent made out of fire to slowly track the opponent. Can be destroyed by cutting the serpents head. Can cast it up to three times, but needs to wait until they are destroyed to cast more. Three orbs.

Pyro Guard
- forms a heat shield around her when she touches the magic circle. Can be used to cover four people, including herself Protects from fire based attacks, and extreme heat; Mirage, and possibly the group she's with can run through a forest fire with no ill effects. Four orbs.

Hot Spots - Allows her to add fire to her punches, kicks. Three orbs.

Water/Ice

Liquid Fangs - Fires out eight water spikes, kind of like a machine gun does. Can only fire the bursts twice, before the spell stops. Four orbs.

[Ice] Glacier Strider - Water under her feet turns into an ice sword. If on water, she can hop from sword to sword, and if on ice, the sword enables her to walk on it without slipping nor getting cold from it. Three orbs.

Vapor Vortex
- Summons a weak water cyclone. Can move it around 3 feet in circumference, before it falls to the ground and instantly evaporates. Also causes a downpour that covers six feet in circumference and feeds the cyclone. Three orbs.

Wind/Lightning

Barbed Sky
- Summons a storm of wind arrows. The circle only aims, the arrows come from the sky. Three orbs.

[Lightning] Glowfly - Sparks form on her fingers, eventually forming butterflies that she can move around. Aids her seeing in the dark, mostly. The butterflies have thin, double axe blades for their wings. Three orbs.

Earth/Nature

Guardian Blast
- Forms a dome of earth around her, but can shatter it to attack the area around it with stone shards. Four orbs.

[Nature] Petal Dart - Forms a flower that shoots barbs at the opponent. The barbs are coated with one of three effects, determined by the color of the petals. Green; a mild poison which causes a slight illness. Blue; a weak sleep effect that could last for a couple of minutes, might just make the target drowsy. Orange; a mild paralysis effect. Three orbs.

Vibrant Fissure - causes the ground to quake violently and crumbles apart, which can slows an opponent down. Three orbs.

Light

Shimmering Circle - forms a pillar-like blast of light from the magic circle. Can't move it, but it can break through steel if she's close enough. Uses a third of her energy. Five orbs.

Ethereal Burst
- Like Hot Spot, but with light. Explodes on contact with an opponent, throwing both back due to the explosion. Three orbs.

Darkness

Charcoal Wing - summons three bats made out of darkness to bite and potentially drain opponents of their energy. The drained energy goes to Mirage, who glows a faint dark blue.

Bloody Shade - like Glowfly, but opposite; makes the enemies covered in a black fog and hinders their view, while a black sludge slows them down. The 'butterflies' come out of the sludge when it first appears around Mirage, and then fly around, spewing the fog everywhere. The butterflies themselves do not look like Glowfly's ones; they are knife-like and are made out of the sludge itself.


----------------------- Knife Skills; goes along with her actual spells.---------

* Regained Wind element.
  • These will be unlocked when she learns one of her actual spells, it'll follow whatever element that the spell is.
  • These skills are from Mirage slashing one of her knives through a spell's magic circle, before the spell is cast.
  • The knife used in the skill, if it was thrown, will come back into her hand a minute later.
  • Mirage is able to remove the elemental effect from the knives on her own, if she wants to. Can also change the element attached by slashing through a different elemental spell's magic circle.
(Wind) Aero Ace - Can cut projectiles shot at her when she doesn't have time to dodge. Can sharpen her knives immediately with wind magic to slice through things like arrows and bullets. Mirage also throws the knives faster and ultimately can cause more damage since they are sharper than normal.
Spoiler:  

(Fire) Cinder - fireballs when thrown, but the knives came back into her hands a moment after the fireball forms, so she can defend herself still.

(Water) Hydro Strike - Forms a whip of water to strike the enemy, can also potentially bind them.

(Ice) Reflection of Swords - Turns her knives into swords, ice flowing around them. Contact with the ice around the sword over time, could cause an opponent’s weapon to weaken/break.

(Wind) Aero Ace - Can cut projectiles shot at her when she doesn't have time to dodge. Can sharpen her knives immediately with wind magic to slice through things like arrows and bullets. Mirage also throws the knives faster and ultimately can cause more damage since they are sharper than normal.

(Lightning) Volt Edge – Homing blast, takes on the form of a small battle axe. Can paralyze an opponent for a moment.

(Earth) Gaia’s Shield - Rests the flat of the blades on her shoulders. Forms a knight-like armor, but mostly made of plated chain mail made out of earth and rock. Slows her down due to the added weight, but can still fight. She also is stronger when attacking. Can be destroyed eventually.

(Nature) Nurturing Elements - She can't attack with the knife that has this effect on it. It requires Mirage to heal one thing before she can dispel this effect from her knife. She cannot have both knives with this element on them.
Nature’s normal healing time; 3 minutes, and strength; can heal minor to medium wounds.

Elemental effects

Fire: Cauterizes the wound. Nature’s healing nullifies the pain of the burn, then removes the burn after the wound is fully healed.

Water: Helps her to heal more of the wounds and speeds it up, to one and a half minutes.

Ice: Freezes anything not natural to the person being healed; like poisons, will be removed as a cold mist above the wound. If there are no open wounds, the mist will come out of the mouth. Also slows down the flow of blood to prevent blood loss.

Wind: Helps to close the wound faster, to prevent too much blood loss.

Lightning: Numbs the area of pain, so if an object is still in the wound, like an arrow, she can take it out.

Earth: Helps the healing effect be stronger. Can heal most major wounds, minus severed limbs.

Light: Guards against any possible infection during the healing process.

Darkness: Heals any other injuries that she can't see besides the normal wound/or if there aren't any external wounds at all.

(Light) Trick of Light - She can create a ring of fifty knives around herself that block oncoming projectiles and long range attacks. she could also have the knives circle around her foes and then have them move in to impale both of them from multiple angles. Mirage, however, is unharmed by the knives and is actually healed slightly... unlike the opponent.

(Darkness) Dark Puddle - Throws her knife/knives into the shadows and thirty darkness based knives shoot out from where that one dagger hit. Mirage can launch them mentally from the shadow, or have the knives come out instantly.


----

Biography: Mirage recalled the incident that took her sight and spells away, again. She could remember that they used to be in color, but not anymore. Not even in her head, it’s like someone painted over the colors with shades of white, gray and black.

----
Edward stood away from her, glaring at her in anger. “How could you use Cataclysm?! You just heard of it, while I've been working on using it for three years!” His chain whip glowed a bright white again, before a jagged pattern appeared in mid air, followed by eight orbs being caught in it.

What is that...? They both were the same age of 12, clad in the familiar white robes of their group, the Grove of Swords battle mages. There wasn't much detail, since it wasn't important, but there was a single blue, sewed pattern of a tree turning into a sword on their back.

The spell Edward was casting began to draw the air in the room towards it, while the elder mages watched from the stands of the stadium-like room. In a second she saw nothing but white, before the blast hit her dead on. A dark gray substance came out of her mouth as she nearly left an impression into the wall behind her. Mirage's eyes settled on the rack of various weapons and other common items of battle; a sword, shield, axe, staff. The reflection of Edward's symbol stayed in focus, as well as the blood, as she recalled her mother telling her, and the other items on the rack. Her vision faded as the world turned gray.
----

Coming back to the world, Kindall shook all over for a moment, but kept walking away from the city behind her, the faint sound of screams continued to bombard her ears.

The city’s in chaos still. The rich people have taken it over, literally. They now own the government and make laws daily that punish the poor, all involving death. Those slobs also have bought the police here, and now they don’t care, until a slum rat is taken to the single prison in there…

The prison has never been full, and it started when the rich slobs bought the government and police. They made all the laws, and only affecting us poor people, to sentence all crimes punishable by death… There’s even a law that states a slum rat can not even look at one of the rich, or face death.

…The sentenced only have three days or if they are lucky, a week, and that’s rare, until they are killed.


She grinned slightly, Thankfully, my dad informed me of that as soon as I joined his guild. I’m even luckier to find him, before those cops did… Mirage thought again, about her home city, as it faded off into the horizon behind her. A rouge Battle Mage would be a criminal, according to the police here, as soon as the person stepped out the door. The only exception is when the city is to be defended, in which the slum rats are the first to die…while the battle mages defend the rich only...

-------------------------------------------------------------------------------------------------------------

Explanations

Eye shades
The more closer to white, the less emotional she is. For example; a faint pink is slightly bothered. A deep red means pure annoyance.

Eye color combinations
Can go up to three, but mostly stays at two. The colors only blend where they meet, but slightly. If the colors naturally make another base color, the mixed color does not count; like in blue-yellow, which make green, as well as red-blue makes purple.

Some combinations below
Red-blue - Confused, but too bothered to care.
Purple-yellow - Blank, no emotion. (Rare.)
Orange-yellow - Chaotic, way too perky/insane. (Rare.)

Ability rules: How Mirage keeps a spell or not
Her eyes turn a pale gray, regardless of what emotion her eyes showed beforehand, and does not count as an emotion when using a skill/spell.

Only one of the colors below shows instead of the gray when the spell is nearly finished.
White: Keeps the ability.
Black: Still lost.

Color Triggers

Even though Kindall is fully colorblind, she can see in colors if a spell/skill triggers it.
The spell/skill has enough strength in her memory to assist in her seeing the color.

Object Triggers

If Mirage sees an object that would trigger a listed spell/skill that would respond to the object, she has to see the object how normal people do, in color.

For example; if she sees an axe, the spell will not trigger when she just sees it normally, (in shades of white, gray, and black). She has to actually see the color that the axe is; the blade, the handle, everything in color.

Both Trigger similarities: Color and Object

The color and object triggers can tie into each other, with the color being on an object. This is where the spell that is unleashed is determined at random. Her memory alone decides which to use; either the color or object trigger.

Sound triggers, specified if able to.

Fighting sounds
  • Swords clashing together, and so on.
  • Metal-to-metal contact (armor and weapons).
Nature sounds
  • Leaves rustling.
  • Branches breaking.
Birds
  • Any type of bird call/song.
  • Even predatory bird cries/songs count.
Water
  • Rain storms.
  • Rivers and oceans.

Rps

Chronological Order
Cops and Robbers
Revolution Dash
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Last Edited by Wisp Quill; 08-29-2012 at 11:11 PM. Reason: edited rp in Reply With Quote