okay I think some people misunderstood my post.
I do not want a Zelda dedicated soley to stealth.
I personally find stealth to be a very enjoyable thing sometimes and I want the next Zelda to expand on it as much as possible but NOT however at the expense of the dungeon system we have all come to know and love. Zelda always will be an exploration game but that does not mean we should just keep it exactly the way it is with no innovation. I think stealth would be a very effective way to add a new layer of depth to Zelda.
Quote:
Stealth sections doesn't make Zelda any less Zelda. It doesn't change the foundation of what Zelda is.
However, the growing linearism of the series is destroying the core of what Zelda is. That's another topic, though.
I don't think anyone is saying make a game that's all about stealth, but just make a few stealth sections that are more elaborate. For those that don't care for stealth, it can be optional. Just like at Arbiter's Grounds, where you can move quietly, or just run through and kill all who attack you.
Stealth sections won't keep Zelda from being Zelda, unless they make a Zelda game where you use stealth throughout and you need it most of the time to beat the game.
Then it would be more like Assassin's Creed, or Batman for GC.
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My thoughts exactly.