Quote:
Originally Posted by Siper2
Well it could always resort to Deku nuts. Or maybe some obscure letter that is really useless.
"Hi! You've found a Treasure Chest! There's usually something in here, but I forgot to fill this one. Sorry! Come back later."

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Well, that's true. But does it really solve the problem? "Come back later" is what I'm talking about. The issue here was that in dungeons, the chest remained on the map after you had to return the rupees. In this case, that would still happen. But I think a letter saying everything but that last bit wouldn't be too bad. In fact, it'd add a bit of a lighter side to the dungeon.
Quote:
Originally Posted by Siper2
It's painfully ironic that Link manages to carry three bomb bags, two shields, two swords, a huge boomerang, a slingshot, a ball and chain, four bottles of whatever, several handfuls of golden bugs, two spare outfits and a bevy of other items...
...Yet he can't manage to stash a few spare rupees... 
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That certainly made me laugh. And think. You have a point, but it's a game, and I guess Nintendo thought people would like it better if you could come back and get the rupees when/if you needed them. I don't know why they thought people would want to go back into a dungeon and navigate their way through just to get a rupee, though. I never did.
I think that they could have let you keep excess rupees from dungeons, while letting you put rupees you can't hold back when outside of dungeons, and it would have been alright. That way, there'd be no issue with having chests remain on your dungeon map, and there'd still be plenty of rupees to return to.