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Old 04-24-2008, 08:45 AM
GamenerdAdvance GamenerdAdvance is offline
Gerudo Thief
Join Date: Feb 2008
View Posts: 61
The Dungeon Builder

I haven't seen this idea elsewhere yet, so I saw fit to post it.

You know how in Phantom Hourglass, the maps don't look very organic, but instead are very... square-y, as if to have been made by 3D blocks? That's because they were. Nintendo had developed a system so that instead of having to meticulously forge every area and every polygon, they could make the areas out of 'building blocks', much like how the 2D titles are made with 2D 'tiles'.

So what if, in a potential sequel that uses the same engine (like MM was), they let YOU make dungeons out of these building blocks?

You could choose a dungeon theme (fire, ice, earth, etc), and have full creativity to use the various building blocks provided; these could be Nintendo-quality dungeons, because you are in fact using the same building blocks they did. You could add things like quicksand, blocks, octoroks -- anything the developers could use, meaning no compromise in design like with SSBB's Stage Builder. You could even add a boss at the end, from a list of Classic LOZ bosses, and customise size, colour, power, speed, amount of hits it can withstand and CPU intelligence. You can choose dungeon music out of a variety of dungeon tracks from older games. You can also set what items a player can and can't use in the dungeon.

Plus it would be dreamy to use the stylus to quickly drag and drop blocks when stage making.

You can store dozens of them on one game card. You can trade with friends, or submit your stages to a massive Wifi archive (though not until you've completed it to prove that it's possible) that people can browse through and download from.

However, there are rules. You can only put so many treasures in a dungeon so you can't just Rupee spam, play through your easy rupee-filled dungeon and come out with 2000 extra rupees. As well as that, you can't put in certain things (a variety of the bosses for example) until you've played through the offical quest dungeon that held said things.

But overall, you'd have nearly as much freedom of creativity as the developers did when creating the main quest dungeons. If SSBB stage builder has taught us anything, it's that the fans have just as much creativity as the team themselves, and I'd kill to see some fanmade dungeons in my game. It wouldn't damage the main quest at all, but rather serve as an side order to the main quest, to add longetivity, allow creativity and put an end to the ever-increasing low difficulty problems.

Discuss.

Last edited by GamenerdAdvance; 04-24-2008 at 09:18 AM.
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