Quote:
Originally Posted by Orici
Game all about patience?
I'm unsure what you mean, but whether Zelda is a "patient" series or not, it's still highly acclaimed and one of the most loved video game series in the world.
There's a reason why it's had such great success.
Yes it's starting to get old, and I can't disagree with that. but the basic formulas that make it "zelda" shouldn't change, because it's those basic attributes that makes Zelda what it is.
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Block pushing isn't "essential" to zelda...
-Though it can have a place in a "Temple of Patience"
THere are certian things that don't need to be as annoying as they are...
-So if you want these annoying aspects of zelda that make the game a little less enjoyable then you can make them optional sidequests. Otherwise... I wouldn't like them to be the core gameplay...