Thread: An Epic Zelda
View Single Post
  #7   [ ]
Old 04-22-2008, 02:25 AM
Oizys Oizys is offline
B4nn3Ð µ$3r
Join Date: Nov 2006
View Posts: 372
Re: An Epic Zelda

Quote:
Originally Posted by Deospawn View Post
No. I wouldn't mind if there were some occasional large-scale conflicts, but I don't think it's wise to apply warring kingdoms as a recurring theme throughout a Zelda game. One of the things that I think gives the series its charm is the feel that you are, in most cases, alone. Helps you get a better feel for the in-game world, and it helps you see through the eyes of the hero, in a way. I think your idea would take that away from Zelda...though if it was implemented well, and knowing Nintendo, they could pull it off, somehow, it might work. Still, I'd rather they stick with the tried-and-true, with some slight tweaks here and there...like the direction they've been taking with the series (more or less) since OoT.

Then again, I wouldn't mind straying off the beaten path every so often if the end result was a game somewhat like Majora's Mask...
I wouldn't want it all to be just epic battles. Viking was like that, and it got boring quick. I'm suggesting that there be one huge battle at the end of the game, where Link has to fight to get to the final boss, who would be the leader of the enemy army.

I've been thinking of ways that would take Zelda in a new direction, cause I'm starting to get tired of the same game with slight variations being delivered at launch every time.

Of course, they tried that with WW, but everyone jumped at their throats for it.
__________________
Reply With Quote