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Old 04-19-2008, 01:26 AM
formula1 formula1 is offline
Zora Warrior
Join Date: Jan 2008
View Posts: 403
Re: Faores, Dins and Nayrus Blessing

Quote:
Originally Posted by Rhalen View Post
I disagree pretty much from the first sentence. Nayru's love, din's fire, and farore's wind should not return. They had relatively no use in puzzles whatsoever and were incredibly cheap in combat. Din's Fire was used once out of necessity. Farore's wind was absolutely useless. Nayru's love was the pinnacle of crutches. Invincibility? When the enemies were easy to begin with? There's only one fight where you should even have to think of using it, and that's the iron knuckle. 3 Items with very little to no use.

Now, if they were to come back, their effects should be changed, but not in the ways you said.

Din's Fire should be equivicated to the Fire Rod from ALttP.
Farore's Wind should be equivicated to the Deku Leaf in TWW.
Nayru's Love should be given a new title and be equivicated to the Staff of Somaria from ALttP

Powering up the Arrows? No. If we want elemental arrows, then make them seperate items. Although the idea of a wind arrow intrigues me. Only rather than have it pull them in and ignore every law of physics, make it shove lighter enemies back. (pretty much anything besides a darknut)

Powering the boomerang? Again I say no. The boomerang is for stunning and retrieving. Why should we eliminate the need for the bow and arrows totally?

Powering up the sword?! Like we need more power. If you insist, it should be a system like in PH where you actually have a side quest to power up.
I agree about the Dins Fire, THats what I meant it should be changed, kinda rediculus..

Otherwise, Wind can be used if they make trap puzzles, where if you it a switch it puts up a big wall between you and the door and opens the door. So you'd basically have to use it to move through the wall after you hit it.

As for Nayrus, I'm not a fan of invincibility either, but it can be used as an escape mechanism, where you can't attack but at least you can run away before you die completely.

But I don't see a reason to have to switch between arrows...
-Its easier and an idea thats more mystical to "power them up"

As for using arrows to push things back...
-THats what I was thinking at first but then I thought at how silly it would be if thats all you had to do... push each enemy back one at a time... over and over again... I'd rather Have it bring it in with a fan that sucks wind in and blows it out the back... that way at least things could get interesting since you could also have them blow right past you...

Quote:
Originally Posted by borado Triel View Post
for as long as i could remember loz wa a action adventure this i think would be more like an RPG adding effects stealing magic lets start FFLOZ
Hm?
I thought this was a Action adventure too...
A real time one...
That doesn't mean that The wind attacks and such couldn't be used effectively...

THats all it probably should be in terms of magic...
WInd...

Fire=easy...
Ice= Survival...
Wind=Makes things a little more tricky...
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