Thread: Future Things
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Old 04-15-2008, 12:41 PM
KeeSomething KeeSomething is offline
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Re: Future Things

- Emphasis on exploration, and progressing through the game in a non-linear fashion. The Zelda series is really drifting away from this focus, and I feel it is important that Zelda goes back to its roots in this area.

- A jumping ability. Roc's feather in Link's Awakening was great, as well as Roc's Cap from the other Gameboy Zeldas. It made exploration faster and more enjoyable; also, in Zelda II, the jumping ability really added a new layer of depth and fun to the combat.

- Towns with things to do and people you care about. Also, don't force me to like characters by throwing melodramic cutscenes in my face, just represent people in a realistic matter-- give them their own agendas, personalities, and stories-- and we'll decide if we like them or not. I just recently went back to give Twilight Princess another shot, and I was gagging and how much forced emotion was put into each cutscene, especially with Colin. "Link, when I grow up, I want to be just like you." Could you get any more cliche or overdramatic? Really, I was getting sick from how cheesy the characters were... they are just impossible to care about.
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