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Originally Posted by langford
I'm not really a fan of turn based RPGs. Too random, and too much stat building. I always feel like I have to wander around the wilderness smiting things for hours just to be strong enough to approach the next boss.
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Not all turned-based RPG's have random encounters. e.g. Paper Mario.
And if a Zelda RPG was made, I think that most of the bosses would require a strategy instead of just being on a high enough level. That's what most Zelda bosses are about, right? Finding a weakness and using it to your advantage.