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Old 04-05-2008, 11:54 AM
Zorolo Zorolo is a male Russian Federation Zorolo is offline
Slayer of the King of Heroes
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Join Date: Mar 2006
Location: Creating Limitless Blades
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Re: Zorolo's BA Characters.

Name: Zachary Leos
Age: 18
Race: Half Ice Elemental, half human.
Sex: Male
Hair: His hair is a flame red with white streaks in it. Zachary tends to keep his hair spiked and pointing backwards, making him appear more like his age than he did prior.
Eyes: Dark blue
Weight: 145 lbs
Height: 5’8’’ (In feet)

Weapon: Upon absorbing Mobius into his body, Zachary gained a great deal of new powers, but lost an equal number of powers in the process. The two main things he gained in the balance were a new weapon called Fenrir, and a unique kind of ice called Metalloid ice that carries other special powers and properties from normal ice-like solids.

Fenrir: The main thing that Zachary gained from Mobius when he absorbed the sword were these gauntlets. These gauntlets cover from his shoulders, his arm pits, down his biceps, over his elbows, and down over his forearm and finally covers the entirety of his hands. These gauntlets are made of a light blue, crystal looking ic. These gauntlets carry the special power to pass limited memories of the past of a weapon (and only weapons for another reason) on to the user. This is called post cognition, or the ability to see the past by touching something. Aside from just seeing the past of the weapon, whatever weapons Fenrir touches he also can see the dimensions and form of the weapon and memorizes it. With this power, Zachary can create copies of weapons he’s “Traced” (see skills/magic section) out of Metalloid Ice. This magical ice cannot be destroyed, but it can be damaged for periods of time, forcing it to be reabsorbed into Zachary’s body to regenerate.

Metalloid Ice: A special kind of ice made purely of Mana. Mana, being a complete source of magic, allows Zachary to finally create whole weapons that don’t suffer from inaccuracies and defects in their making. However, Zachary can only create weapons in the form of weapons he’s Traced, so if he hasn’t touched a specific weapon and only seen it, he can’t recreate it. The amount of mana used to create the weapons causes variations in strength, the strongest weapon he can create being something of a Titanium strength, strong enough to handle mortal craft, but not strong enough to fight against anything stronger than Titanium. When these weapons are forced from Zachary’s hands, the weapon turns into mist and vanishes after a few seconds.

Creation: A unique process Zach has learned and developped to create weapons which are empowered with special qualities from metals and elements or energies. These weapons are stronger than his normal Metalloid Ice weapons, but take more Mana to create. These weapons are extremely powerful and rank from semi-legendary in power (most of the weapons) to even legendary. For more detail on the creation process, read skills/magic.

Azul and Rosso: Created from the base of his Traced short swords. These short swords have slightly curved handles with diamond shape hand guard. The handle and hand guard are seven inches in total together. As for the blades of the weapon, they are shaped like a scimitar, curving with a single blade upwards to a point, and then curving in down a few inches to a second point. The entire back of the weapon, aside from the second tip, is blunt. The blades are two feet long, and Zachary handles them with a good level of skill. Generally, these weapons are used for quick attacks and balanced defense.

Rosso was originally a smelting accident and infused with the power of fire. The blade is red with an orange, yellow and black mixed into the blade in different areas of the blade. This sword is forged of something created of a mix of Ebony Steel and fire, melded with Metalloid Ice and mana to unite the three things together. This sword’s only noticeable thing to prove that it has any relation to fire is that this blade is minutely warmer than any of Zach’s other weapons. This sword is held in Zach’s left hand.

Azul is light blue with small, white snow flakes on the blade of the sword. Zachary created this sword to be the brother blade to Rosso. This blade was created of Ivory Steel and Ice from Zach’s room. The unique attributes of this sword is that it is slightly colder than his normal Metalloid Weapons. This weapon is wield in Zach’s right hand. Also, on the diamond shaped hand guards of these weapons are engraved a flame and a snow flake on Rosso and Azul respectively. These swords take the lowest amount of Mana to create of all of Zach’s Creations . Also, these can be Empowered in the same manner as his normal Metalloid Ice short swords and also have a useful Blade Arts that Zach created for them. These swords appear in their respective hands in a flash of orange and light blue, again, respectively.

Exarctica: Zach’s created long sword formed from the base of Excalibur that Zachary Traced while fighting Eden. Zach recalled how it felt to touch the handle of Excalibur, even for a moment, and had a dream about the sword’s past a few days after finishing creating Azul and Rosso. This weapon was made of the scraps of rare metals that Zach smelted into an alloy. In hopes of producing a sword that was nearly as strong as Excalibur, he poured all of his hopes, dreams and Mana he had at that moment into the creation of the weapon. After falling unconscious and waking up, he Traced this weapon, and was very pleased by the outcome.

Exartica’s blade is a glowing blue, but decorated with golden adornment. The handle is a slightly darker blue, as is the hand guard, also adorned with gold material for gild. This sword is actually at the level of a legendary weapon, being unbreakable, very sharp, and capable of cleaving through steel weapons with a good level of ease, even at Zach’s strength. This weapon requires a large amount of Mana to create (Almost 1/4), and appears out of a blue flash. This blade, rather than simply becoming stagnant Mana after it is done being used becomes blue mist and returns to Zach’s body, waiting to be summoned again. This weapon cannot be empowered, and has, to date, no Blade Art that Zach has invented yet. The handle of this sword is eight inches long, and the blade is three feet in length and the blade is four inches at the base and narrows to two and a half inches wide until it narrows to a tip.

Sniper Bow: A special bow created by Zachary for the sake of helping him to aim and also to be able to withstand the strain of mounting and firing Empowered sword arrows. This bow is created of Metalloid Ice and a flexible Carbon material that Arietta gave him that her father made, along with dragon sinew (used for the string because it is both flexible and strong). This bow is about four feet long and is blue-gray in color. Appears out of gray mist when created.

Escundo des Deux: Titled the Shield of God in Rubatonian, this shield is the symbol of the Divine Alliance of Zachary, Monroe and Cadenza. Although ‘denza had no part of forging the shield, Monroe did lend Photon energy in combination with Metalloid Ice. The shield is in the shape of a sun with spikes around the edge of the shield. The shield is golden in color. A side effect of Zachary combining Metalloid Ice and Photon energy is that Zachary reduced the frequency of photon energy, turning it back into light energy. Mind you, it isn’t magical, so the shield has no magical weakness to darkness and no improvement against light.

This shield is a masterpiece of defense as far as Zach is concerned. The shield is designed to repel powerful blasts, like Monroe’s arrows; spears; and is resistant to all forms of magic. Aside from that, the shield has a large resistance to arrows and projectiles all in all. To give a logical description of how strong the shield is, an attack at any point would have to be almost strong enough to tear down a fortress in order to shatter this defense. Despite being a massively powerful and modifiable in form defense, Escundo des Deus’s main drawback is that it takes a huge amount of Mana to create. Once created, Zachary keeps it out only long enough to repel powerful attacks, since the shield becomes an easy target after it initially blocks, and since it is hard to move, Zachary tends to just dispel it after using it defensively.

Gale Edge: This weapon was Traced from Wisp’s main weapon, her sword Main Gauche, that Zach has further modified to be more aerodynamic. This weapon is a mixture of Arietta’s wind magic and Adamantine, for reasons of being aerodynamic. The handle of the weapon is only four inches long, and the cross guard is four inches in total (two inches long on both sides). The weapon itself has a cutting edge, but the tip is the more powerful of the two ways of attack. This weapon has a very low Mana cost, no Blade Art, but when Empower that takes a lower amount of Mana to modify than it takes the Mana to create this weapon. Zach turns it into an arrow that has extremely strong force capable of blowing holes through solid stone and continue on for a distance of twenty five meters or until it strikes something as strong as Titanium. Also, this weapon doubles as a throwing weapon, due to its aerodynamic nature, making it effective to summon more than one at a time to throw. Appears out of green mist when created.

Leviathan: A spear created from the image of Gae Bolg that Zach traced the form of. This weapon is enhanced with water magic from Algretta and Mythril and blue in color. This spear is extremely flexible because of these materials, and also a bit stronger than Azul and Rosso. Zachary tends to use this weapon when he needs a little more range to aid him in pushing back a foe, or when a nice placed thrust will do more damage than a slash, although it can be used to slash. This weapon takes a moderate amount of Mana to create and Zachary can only create one of these at a time, although when it breaks or is dispelled, he can create a new one. This weapon has no Empowered form, but an extremely powerful Blade Art. This spear is six feet in length in total. Appears out of dark blue mist when summoned.

Armor: Metalloid Ice: Aside from Fenrir, which protects Zachary’s arms, Zachary created himself a chest plate out of Metalloid Ice. Zachary traced a form fitting plate of armor that he saw and, after three hours of hard work to shape the armor and get the clips to open and close correctly, Zachary forged himself some strong and flexible armor. The armor covers his shoulders, chest, back and abdomen. This armor is as strong as Titanium, and can take blows from swords, guns and even axes, Zach assumes. Also, the armor is also like plastic in that it bends to strong enough attacks, but can be shattered if hit with continuous or a strong enough force. This armor is not something he can create in battle, and repairing it is equally hard. If the armor is damaged at any time, he’ll deal with it after a battle is over, or during a cease fire time where he can have time to repair it.

Hunter Jacket: A grayish blue trench coat made for Zachary by Monroe, with help from Arietta, for Zachary after the battle with Ice. This jacket is pin striped and ends just at Zach’s achiles tendons. The jacket has buttons on the sleeves to keep them either tight or loose for the cuffs around Zach’s wrists. It also has one pocket over each pectoral muscle and one pocket on each side level with where pockets for pants would be. Along the back, the jacket is splits at the back about a little over halfway down in a small upside down V shape. The jacket has golden buttons so it can be buttoned up, but Zachary very rarely wears it buttoned up. Aside from this, Zachary has embued the whole jacket with Mana, making it stronger against any form of attack and capable of regeneration after it is damaged.

Accessories: Temperature Bracer: Worn around Zachary’s right forearm. This black bracer is hidden under Zachary’s shirt, but it is still always in effect. Unlike for Cadenza, where the bracer was meant to keep her warm, Zachary actually uses the bracer to prevent himself from freezing. Being mostly human, Zachary’s body can’t take temperatures lower then about sixty degrees F. Due to his Elemental part, however, his body lowers to about thirty two degrees F very quickly, and this had to be installed as a kind of fail safe to prevent Zachary’s organ’s from shutting down. However, this object is very precious to Zachary, even if he won’t admit it, because he received it from one of the few people he respects, as both a teacher and, in some form, a friend.

Strengths: During his battle with Monroe in the Ice Realm, Zachary found that, even with the powers of both himself and Mobius complete, they couldn’t overcome the Technological Quincy. The decision to unite and become one being caused Zachary’s power to increase to a level where both Mobius and Zach assumed that they could match Monroe. The increase in power changed Zachary’s magical power from wild magical energies into Mana, a source of power that creates magical forces, weapons and powers. With Mana, Zachary learned some of his new powers, and also learned that he had changed in some powers from what they had been.

Due to Mana, and Mobius’s knowledge and powers, Zachary gained control over a unique kind of Metalloid Ice. With Metalloid Ice, after touching a weapon, Zachary can copy the form of the weapon and recreate its form in dark blue ice as strong as the amount of Mana Zachary adds to it. Also, because his magic is no longer unstable, Zachary’s weapons don’t suffer from being incomplete or suffering from anomalies as they had before, meaning that the weapons act almost exactly like what they appear to be and don’t tend to be destroyed easily.

With the new ability to Trace and Replicate weapons, Zachary requires training with them, and devotes what time he can to learning how to use his weapons. His skill with his short swords, for example, are quite good. Even so, Zachary’s ability to trace also allows him a mild understanding of how to wield a specific weapon because he gains some of the most recent memories of the weapon when it was used. Also, Zachary no longer needs his Temperature Bracer, although he still keeps it with him, in respect to Cadenza and Arietta for their assistance in his life.

Weaknesses: Zachary, in the transfer with Mobius, gained new powers, but also lost most of his old ones. Due to the difference in magical power, Zachary allowed himself to give up almost all of his old powers, aside from combining his temperature resistant ice into Metalloid Ice to make it immune to temperature, Zachary’s old magics were discarded in exchange for newer powers and skills that he invented as he continued on. Aside from that, the power of Mana, although more stable for magic, is straining on the body. Although Metalloid Ice doesn’t take much mana, except to make its density very high, any spells he uses take a large amount of mana, since the ice being created doesn’t obey Equivalent Exchange as Logical Magic does.

Also, although Zachary’s skills with the weapons he knows are good, they aren’t expert. Also, weapons he traces during mid combat he has to learn either after the battle or on his feet, making new weapons more of a hazard than an advantage during combat. Also, fire and light magic are very damaging to him, since both create great amounts of heat. Fire and light magic also distort the mana he uses, causing distortions in skills or magic that Zachary uses.

As far as his skills go, Zachary’s skills, Blade Arts, they take a lot of focus and energy to use. Also, Zachary uses chants to keep his focus during his Blade Arts so that he can completely put everything towards his offensive with it. If Zachary is disturbed during his chant or loses his focus, generally, a flaw or exploitable window of opportunity opens. In terms of weapon skills, because Zachary’s powers allow him the ability to use many weapons, his skills with each are limited, since each require time to practice with.

Skills/Magics: Replication: The basic art of recreating something based on sight, understanding, or prior knowledge of a weapon, if not all three. Generally, Replication, also known as Projection, is very ineffective because it requires a constant amount of Mana to maintain the form of whatever it has been transformed into, and the replication can only be made out of something that currently exists, fulfilling Equivalent Exchange in the Alchemic state of it. Zachary’s, however, is different. Zachary’s replications don’t carry the special qualities or magical powers of what they copy, the copies don’t require constant Mana to maintain, and Zachary doesn’t require currently existing materials (since he is creating a special material to form into the weapons.)

Metalloid Ice: The special material that Zachary makes all of his Replications out of. This is a material that existed only in the Ice Realm, but was passed on by the master of the Ice Realm, Mobius (Zachary’s former sword), onto Zachary when the two merged. Zachary can create this ice out of nothing by forming Mana into an elastic ice that is easily melded into a form with Zachary’s mind very quickly and then more Mana is added to solidify the recreated weapon. The density of the weapon is based on how much Mana is added at the end. If the amount is large, the weapons can be as strong as diamond, but if it is low, it can be as weak as copper. Creating Metalloid Ice takes very little mana to do, because it exists as part of Zachary’s legacy, and can easily be controlled by him, even when not in his hands. Generally, he only does this to call back a still usable weapon to his hand, but occasionally he can use it to fight with his weapons out of his hands, although, this takes an intense amount of concentration, so he avoids doing this. Also, this ice is unaffected by temperature, so it can be used anywhere.

Trace: The basic skill required for Replication. Trace allows Zachary, by simply touching a weapon when Fenrir is in use, to learn the intimate details of a weapon (dimensions and composition, mainly). After this, Zachary also gains a few of the most recent memories that the weapon had, mostly involving how it was wielded so Zachary can learn basic ideas for using the weapon. However, Trace requires having physical contact with a weapon for at least two seconds to allow for full understanding of the weapon’s design.

Replicate: The ability to create a copy of a Traced weapon. This skills involves the release of Metalloid Ice by releasing Mana into the air and condensing it into the material, first appearing as a kind of elastic plastic or molten metal that is ready for shaping. After that, the ice takes the shape of the desired weapon and is then solidified with additional Mana, which chooses how dense the weapon is. The main draw back to this skill is that no copy of a weapon can be as strong as the original, making the weapon’s strength lower. Also, because the Replication is only in form, the weapon carries none of its magical properties (if it had any). Still, this skill copies the weapon’s form completely (for simple weapons like swords, axes, shields) no matter how decorative they are, since that doesn’t effect the amount of Mana needed as much. Zach, however, cannot create extremely complex working weapons like guns or the like. Also, creating armor takes time and massive amounts more Mana (nearly three times as much Mana), so it is nearly impossible to create in combat.

Creation: An advanced form of Replication. The main drawback to this ability is that initiating it cannot be done on the battlefield, because it requires time and focus, so Creation of special weapons can only be done before or after a battle is fought. The main edge to this power is that it infuses a weapon with special powers or properties, so that unlike his nomral replications, these weapons are both stronger and more powerful than normal copies, but also require more Mana to create. Weapons are created when Metalloid Ice and Mana are added to raw materials (like magical elements and metals) and are bonded into a solid weapon, in the form that he decides from copied weapons’ forms. Through this process, Zachary can make semi-legendary weapons. (Weapons stronger than most mortal forged weapons, but still breakable against great strengths.)

The process of Creation was discovered to Zachary completely by accident. While smelting down some titanium for Omar, Zachary reached in to remove the melted metal slab and cool it. Foolishly sticking his hand in and grabbing the metal caused him to draw back. He encased his hand in Fenrir, but found he still couldn’t draw the metal. In a sudden, and good seeming idea, Zachary used Mana to try to forcefully cool the forge. After a bright flash of light, Zachary reached in and pulled out an odd colored weapon. After a few moments, he suddenly found out that he Traced the weapon, and even copied the materials used to create it. This first weapon was Rosso, the Frozen Flame. When disarmed, like Replicated weapons, these weapons will become distilled Mana after a few seconds.

Empower: Also known by as the power of the dreamer, this skill relies heavily on Zachary’s imagination and a good bit of Mana. This skill adds additional power and destructive force to a weapon by adding additional Mana after the weapon is complete. In the addition, however, the weapon’s form becomes controllable slightly, allowing Zachary to reshape the weapon a little bit. The reason this is called the skill of the Dreamer is that Zachary must first imagine what he wants to do with the current weapon and then bring it into reality. Zachary only has the capacity to dream up one skill per weapon, so he generally relies on whatever his first idea is and then uses it with everything he has.

The main drawback to this skill is that the added power causes the weapon’s destructive force to grow a great deal, but causes the weapon to become unstable and break after being used. The weapons shatter into pure Mana that floats in the air in a useless form after use. These skills take amounts of Mana based on the change, but Zachary also uses a chant to focus his mind to what he imagines the weapon could do, even if he knows in reality it can’t. The only real restriction on this power is that the weapon must retain something close to its form, so Zachary can’t, for instance, turn a sword into a spear or something like that. The weapon must still have something similar to its original form, only enhanced by the changes from the magic or changed into something similar in nature. Also, Zachary has added chants to these to focus himself and to allow him to distinguish which skill he’s using. Mostly, the chants are for added effect.

Empower:

Azul and Rosso: This is Zachary’s easiest weapon to Empower, but not the one with the lowest Mana Cost. When he empowers the weapon, the blades grow to about four feet long and the blades become jagged edged. This is prime for cutting and is said to be able to cut through any material slightly more dense than the weapon’s density. These weapons freeze whatever they cut, opening the wound and causing it to burn from the intense cold that rushes in to fill the gap created.

Chant: Ice is my body and frost is my blood.

Gale Edge The weapon with the lowest Mana cost for Zachary to Empower of them all. Because this weapon is already almost in the form Zachary desires, the small amount of modifying he does requires less Mana than the low amount he uses to create this weapon. Zachary thins this weapon into a green arrow and mounts it into his bow. This arrow has a relatively high destructive power, capable of blasting through rock with ease. However, when this arrow strikes something as hard as Titanium or harder, it causes impact damage instead. This also occurs when the arrow strikes something after about twenty meters in flight, since it becomes powerless Mana at twenty five meters.

Chant: My body is my sword. The vanquisher of those who oppose me!

Blade Arts: Special skills created to use his copied weapons to their fullest. Because he cannot recreate the exact powers of the weapons he has copied, he produces his own skills that Zachary imagines and then puts into actual use. These “Dream Skills”, as Zachary calls them, require a lot of focus, based on weapon can require a lot of Mana, and generally have chants to help focus with the skill. Zachary generally saves these for when he’s in a tight bind and needs to level the playing field or overwhelm his foe.

Arctic Blade Dance: This skill uses Azul and Rosso for it, using two sets of each pair of short swords. For this, Zach adds a bit more Mana onto the edges of the weapons, thus, when the cut, causing them to ‘explode’, for lack of a better term. Zachary creates a pair of the blades first and tosses them towards the foe, causing them to circle, and then creates another soon after releasing the first. Zachary then throws this pair as well, so that two sets of blades are circling around his foe. At this point, Zachary controls them and has the blades slash. Upon the edge of the blade cutting something, these short swords release a blast of magical energy, freezing whatever they struck in either light blue or orange ice. This skill is only used for immobilizing targets to allow for a follow up attack.

I have created hundreds of blades. Now these blades which are so plentiful shall bring about your demise. Arctic Blade Dance!


Double Quickdraw: A skill using Azul and Rosso that can be used with the blades normally or while they are empowered. Essentially, Zachary crosses the swords so that they are pointing behind him, about level with the center of his chest, and dashes forwards quickly with a powerful, forwards, double slash at one target. This attack is concentrated into a single point in order to produce great strength but mostly useful outside of a forward dashing attack. Zachary generally uses this attack when forced to cross blades with a charging enemy or something of that like.

Gale Bog: A play on the letters of the name of the spear Zachary Traced the form of. This attack is one that he saw the wielder of the spear Gae Bolg use from the memories he saw when he Traced the spear. Zachary focuses Mana into the tip of the spear, causing it to glow light blue and release a thin mist. Zachary also focuses Mana into his feet, and presses down on the ground with his heels, causing the clash of warm and cool air to create a kind of propulsion that shoots him towards his foe. This attack is extremely powerful, centered upon a powerful thrust with a large amount of Mana stored in the tip. This attack falls just short of being a complete copy of Gae Bolg because it is not influenced by fate, but instead the speed of the person intercepting.

I call upon a blade that divides the rivers and uproots the mountains! Gale Bog!


Magic: Zachary use Mana to heal his wounds. This process takes time and energy, and cannot be used during battle. However, this power can heal wounds short of being lethal, and even so far as rebuilding limbs. Again, this takes a lot of time and Mana to do, though, so it can’t be used in battle. This is the only thing that Zach uses his magic for aside from making weapons and modifying/enchanting weapon.

Personality: Zachary, the once wild and wrathful and angry youth has grown up slightly since his training ended. After events where he and Cadenza’s sister, Arietta, were forced into a kind of alliance, Zachary realized that she made him happy and the two wound up dating. Around Arietta, Zachary is a happy and mostly carefree person. However, his youthful outlook and violent outbursts have mostly ended all around as he’s gained a level of maturity for something he can actually protect. To Zachary, protecting his new family is the most important thing he can do.

Zachary, mostly after hearing Zorlo’s only lament, has thought about his lifestyle as of late, and concluded that fighting shouldn’t be the most pressing thing. Arietta’s help has helped him move beyond his need to fight, and Zachary has been contemplating giving up battle all together, to prevent the danger of getting his loved ones harmed. Aside from training with Fritz, Hunter and occasionally Cadenza, Zachary only fights when he can’t ignore his desire for combat, or when it is unavoidable.

Zachary has also gained the desire to settle down a little bit, and spends his time either at the Dome or the Madrigals, to have a bit of stability. Also, aside from Monroe, Zachary does his best to avoid picking fights or arguments, although his old tendencies and his competitive nature make this very hard. Zachary, as hard as he hides it under trying to be mature, still suffers from bursts of great emotion, and still has a strong sense of righteous justice, meaning that he seeks out what he considers fair justice, but only in times where he feels such actions are needed. Other than that, Zachary does the best to avoid being a Zorlo and rushing to deal with every problem he finds.

Appearance: The first notable thing that has changed about Zachary since he absorbed Mobius is that he’s tried to appear more like an adult and less like he is a young teenager. Zachary has pushed his hair back and spiked it, to make his facial appearance appear a bit older and more refined. His facial feature normally is a passive one, where no emotion is immediately noticeable, making reading his thoughts based on looks a bit hard. Also, from his experiences, his once young appearing face has finally aged to match his age, making him look like a late teen. Also, from absorbing Mobius and becoming a half Ice Elemental, his hair is now red with white streaks.

On Zachary’s upper body, he wears a very form fitting breast plate forged of Metalloid Ice. The armor is dark blue in color, like all things made of Metalloid Ice, and is fit around his muscles, giving Zachary a very sculpted look when only wearing his armor. Over his armor, Zachary wears a t-shirt for casual times. When going into battle, Zachary wears a grayish blue trench coat made for him by Monroe with Arietta’s help. Zachary wears a plain pair of pants that are dark blue with three spinning white stripes down them.

History: Since Magnus gave Zachary Magnarune, and after Zachary met Zorlo, the ice innate found himself traveling from place to place, meeting interesting people and fighting with all kinds of warriors from different parts of the world. However, Zachary has met a few people that have profoundly influenced his life that he tells stories of to students at the Dome. The main people Zachary discusses, aside from Zorlo and his teacher, Cadenza, are the teacher and minstrel, Louis Fritz, the regicide named Kellson and the woman he loves, Lament.

Zachary first met the regicide Kellson at a port town. The two had a fierce battle that raged throughout the town and killed several people. In the end, Zachary had succeeded in freezing the demi-angel in place, and left thinking he had seen the last of the divine warrior. Kellson, however, lived on, and Zachary would meet up with the regicide again.

As for Louis Fritz, Zachary met the oddball minstrel in perhaps what can be considered a mishap. Zachary met the minstrel on a journey into the north, trying to find a place to become a stronger swordsman. As part of a deal made between the ice innate and one of the masters of the dojo, if Zachary could defeat Fritz, then he could join. Due to Fritz’s massive amount of combat experience and tempered battle style, the ice innate found himself unable to defeat Louis, but did manage to impress the eccentric musician enough that he wrote a piece in part dedicated to Zachary’s resolve.

After the run in with Fritz, Zachary spent a good deal of time traveling and meeting up with countless kinds of weaker warriors, but each encounter helped to improve the ice innate’s strength and greater temper his resolve. In this time, Zachary met two people that created the greatest change in the ice innate of anyone else he had met prior. This was also where Zachary learned that evil took many forms, and some of them were amazing deceptive.

The first odd person Zachary met was a boy named Ronin, who had mastery over wind magic. Zachary and Ronin fought their way through the back alleys of a city during a rain storm. During the battle, Zachary nearly killed Ronin, and brought out Notus, the wind demon sealed within Ronin. In this battle, Magnus took minor control, sharing his power with the conscious Zachary in order to stop the demon in his tracks, literally, and allow Zachary to survive the battle.

The next life changing event happened when Zachary met the sword, Vaskalen, and it’s wielder at the time, Galan. Despite his best efforts, and the assistance of Magnus, Zachary was unable to overcome the challenge of the Hell Fire Sword. Before Zachary had known what happened, he found himself traveling with the man he hated most.

Zachary spent nearly two months traveling with Zorlo, and, in that time, learned many basic survival skills he lacked. Zorlo taught Zachary how to properly sharpen his sword, make a fire, and what could be eaten in the wilderness. Even during those two months, Zachary tried desperately to kill Zorlo, but failed every time. It, at one point, even became a daily routine, and worked well to aid Zachary in his training.

However, after two months, something that Zorlo had to deal with came up, and Zachary followed the fencer to where he was going. There, much to Zachary’s surprise, Kellson stood, very much alive, and ready to fight with Zorlo. In the battle to come, Zachary gave it his all, but was unable to overcome either Zorlo or Kellson. In the end, Zachary had his first encounter with his “Awakened” state, and nearly overwhelmed Kellson with it, but, thanks to Zorlo, the regicide was saved from what could have very easily become a casualty in the vicious battle.

When next Zachary awoke, it was in a closet in some town in the middle of a feudal age, a mishap that happened the first time Zorlo brought Zachary to the Dome involving an ostrich, some dwarves, and a small amount of explosives. When Zachary was set free, it was by the Homunculus Lament, who Zachary then traveled with. In a very short period of time, Zachary came to like his new companion, and even fell in love with her. At this point in his life, Zachary felt on top of he world, and even stopped wanting to kill Zorlo for a little while.

However, all good things have to come to an end. The end of this was when Master, along with his Homunculi Despair and Mocker, came to reclaim Lament. Zachary, Lament and Zorlo battled fiercely, but failed to stop Master from reclaiming Lament. It was at that moment Zorlo knew that Zachary would be more bitter, and brought the ice innate to the Dome, as he had initially planned before the mishap, and met with Cadenza.

After awakening in the Dome, Zachary found that everything seemed to want him dead. First, he encountered ogres, strange monsters that had armor hard as diamond when it was wet, and harpies all fighting for a piece of Zachary’s body. Much to Zachary’s good fortune, he met up with Louis Fritz, and Fritz’s associate, Melody, and, using a new skill he developed along with his Awakened state, Zachary froze a geyser using his temperature resistant ice.

Zachary’s meeting with Cadenza led to a series of near death encounters, monsters, and a god damn dragon all trying to prove who was going to kill Zachary first. Even the gypsy herself got involved in it, nearly killing Zachary with her own dagger. As unpleasant as it was, it did assist Zachary to see just how weak he was. And with that, the ice innate sought to find a way to become stronger.

After a while, Zachary was eventually summoned to help Cadenza with something. In reality, this was simply a ploy between Zorlo and Cadenza that lead to Zachary and Cadenza fighting against Zorlo. In the associated battle, just as it looked like Zachary would finally kill Zorlo, Magnus appeared. Stripped of his greatest power, Zachary watched, in horror, as Cadenza and Zorlo fought Magnus into an even level. In a final act of heroism, Zachary too up his former sword and stabbed it through Magnus’ heart.

In the process, Magnus broke the Magnarune’s blade and released the power held within the runes. The ice magic poured into Zachary, transforming him into a quarter Elemental, three quarters human. When Zachary returned to his room, he felt something strange, and summoned his new sword Mobius. After a short talk with the spirit of the god that inhabited the sword, Zachary felt his power become greater then they had ever been when he had the Magnarune. Zachary now spends much of his time as Zorlo’s “squire”, doing odd jobs in the Dome and looking for fights so that the Ice Elemental can grow stronger.

His greatest dream at this moment is to find Johnny Bones, since Zorlo told Zachary all about what happened to Kellson and what he became, and defeat the dead man, in the same suit as the fencer and the gypsy, the two people Zachary respects and reveres most.

After his training ended, aside from teaching at the Dome as Zorlo’s assistant, Zachary did some traveling. After Zorlo convinced Monroe to help him, Zachary and Monroe instantly became rivals. First as rivals for who was the better assistant, but later expanded into who was the better warrior. Monroe and Zachary first met after individual battles against foes of their own, the priestess Jezebel and the Awaken Kaien. Zachary was forced to work with Kaien to overcome the threat of Monroe and Jezebel, and, although he got away from the battle, Zachary was heavily wounded by the intense fighting.

The second fight was after Zachary met Arietta and asked her for help to defeat Monroe and Tracey. After nearly defeating Monroe, and him nearly sacrificing himself to protect Tracey from an attack by Arietta, Zachary left, asking Arietta to leave with him. Monroe’s declaration of love to Tracey made Zachary realize two things: Monroe actually had human emotions and that Zachary was missing something. After some thought, Zachary decided to ask Arietta to be his girlfriend and, despite a lot of complaining from Cadenza and some rather confused looks from Zorlo, the two wound up dating.

After this, Zachary moved into the cave he had made for himself in Rubato for most of the time. Zachary, after watching Omar work on weapons, decided to become his apprentice to begin learning the art of crafting weapons of metal, in hopes of mastering crafting weapons of magic. Although it didn’t help with his magical weapon crafting, in which the weapons still came out incomplete or flawed, he still found that each weapon was better than the one prior to it. Even his skills as a blacksmith improved over time. After only a month, Zachary became able to forge quality steel weapons, and basic Titanium alloy swords. At this, he found himself very pleased with how his skills had grown.

After the events of their anniversary date, Zachary and Monroe wound up heading off into the Ice Realm through the Dome, along with Tracey and Arietta, to finally settle their own problems and their rivalry. During the battle, Zachary was nearly defeated, even with his and Mobius’s full strength available, and Zachary and Mobius agreed to become one being. Mobius fused into Zachary, increasing his power drastically and giving him power over Mana. With his newly gained powers, Zachary wound up Tracing and learning how to replicate weapons after holding Arietta’s short swords. Upon returning them to her, he created his own copies using Metalloid Ice and managed to fight Monroe into a corner. At that point, Monroe used his Unlimited Blade Works.

In the reality shifting technique, Zachary found himself greatly outmatched by the shear power of the ultimate power of swords forged by the hands of man. The two both wound up severely wounded, and, after Zach first used the power he figured out to Empower his weapons, the two both took one last serious wound and passed out from the fight. Since then, Zachary has begun to rethink his life, trying to decide what is truly his path in life. His main goal that he needs to accomplish before he dies, as he sees Monroe and Zorlo with one.

Battles:
Sea to Bloody Sea (Complete)
The Brink of Insanity Complete)
The Magician and the Misfit (Complete)
Misadventures of the Minstrel - Northern Dojo (Complete)
Through Ice and Air (Complete)
The Nightmare Begins (Complete)
The Reluctant Alliance X2 (Complete)
At Least She isn’t the Only One That’s Crazy (Complete)
Meetings of Chance (Complete)
Alliances of Chance (In Progress)
Azazel's Stone (In progress)
Knockin' on Heaven's Door (In Progress)
Settling the Score (In Progress)

RPs:
Alterum Exordium (Complete)
Winter Comes to the Desert (Complete)

Training:
{Altamira} Zachary Leos' Training (Complete)
Last Edited by Zorolo; 04-11-2009 at 08:16 PM. Reason: Reply With Quote
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