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Originally Posted by HyruleGaurdian
Fishing, bug collecting, searching for heart pieces, ghost hunting the Hero of discount store quest, and each new sword skill was a side quest. There was also the quest to throw a huge thing of hot spring water on that gorron by the east gate bridge. You also have to travel back to areas to get things you couldn't get to before because you lacked the proper item or skill. Then lets not for get the Cave of Ordeals, that was one of the toughest places in Zelda history. The Ghost hunters quest is pretty good because most of the ghost are hard to find do to only being able to find them at night and some you had to find places to dig to find them. The only thing that was missing from TP was the lack of NPCs that talk but don't have anything relevant to say. Personaly I'm glad there aren't a lot of pointless chatter to waste my time. I also loved how they reintivated the gossip stones in TP. Much better than saying what time it is and giving you little quotes. WindWaker was fun but I spent a lot of time sailing from place to place instead of warping just so I could have something to do. If WindWaker might have more quests than TP, but I don't really think it did. The story of WW was fun but the ending was crap. It made it seem like that's how the story of Hyrule ends and I hate to think that Hyrule is to be completly flooded and forgotten.
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Twilight Princess's sidequests were crap because they consisted only of tedious collect-o-thans and giving people rupees. Unlike the OoT's trading quests, or any of Majora's Mask's side-quests, TP's sidequests were shallow distractions from the main quest that offered no depth or extra insight into Hyrule. No characters were developed, Hyrule didn't seem to become a better place, few character's outside the main cast were explored, and they just weren't fun to do.
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TP gives you better weapons and skills, and the over all look of TP was by far better than OoT. However there is a huge difference in the consoles abilities. A little disadvanage for OoT, but OoT makes up for it in overall game worth.
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While TP may have more items and skills, the Nintendo games take far more advantage of the game's engine. Especially Majora's Mask. Why? Puzzles and enemies actually require you to know how to use what you have. In TP, the hidden skills are completely unnecessary considering that the enemies are already stupider than they were in Wind Waker, and items have no other use than helping you get through the one dungeon you'll need them for. The Bow and the ball and chain are really the only items in TP that had multiple uses, and were useful outside
their dungeons.
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Navi or Midna? Midna is way better than Navi. Midna is actually useful where as Navi was just an annoince. Even the 1st time I played OoT I couldn't stand Navi.
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That's your opinion. I find them both equally annoying, but I perfer Navi only because her backstory isn't forced on you ever during OoT's plot. Tatl is the superior sidekick to me simply because she doesn't point out the obvious, and she is actually written to sound and act human. It's also fun to see her character to develop respect for Link.
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I don't ever think they'll be able to top Midna though.
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The only characters written worse than Midna are Ilia, Telma, and Zant. Midna, however, is still a terrible character, in my opinion. Forced, unrealistic or believable character growth does not make for a good character. It's even more pathetic that she started off interesting, but drifted off into just
another boring TP character.
To get more on topic: Wind Waker had Windfall and some other highly developed locations, but the overworld overall was bland and tedious to explore. I love the idea of sailing, but having to change the wind constantly, and having nothing to do but wait isn't my idea of fun. With that said, I do enjoy the wide-open feeling and sense of adventure the Great Sea gives off.