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Old 06-13-2004, 10:10 PM
Mr. Lexxi Aileron United_States Mr. Lexxi Aileron is offline
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Join Date: Apr 2004
Location: The ZeldaInformer corner of ZU
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Re: Challenge: Zelda 2005 Needs This

I don't think there should be an 'easy' difficulty. My reasoning for this is that easy difficulty often distort the gaming experience. By making a game too easy, there's no sense of accomplishment. Then, even if there's a harder difficulty, the storyline's already been ruined, its just the same thing, a bit harder. I think that if a game is hard initially it gives you a sort of glimspe for how frustrated or excited the character must be feeling, rather than losing that intensity with an easy first play-through.

I mean Master Quest was good fun, but if the original OoT were that difficult, I would have gotten a lot more out of the games.
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