
06-13-2004, 10:10 PM
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Plantman extraordinaire
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Location: The ZeldaInformer corner of ZU
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Re: Challenge: Zelda 2005 Needs This
I don't think there should be an 'easy' difficulty. My reasoning for this is that easy difficulty often distort the gaming experience. By making a game too easy, there's no sense of accomplishment. Then, even if there's a harder difficulty, the storyline's already been ruined, its just the same thing, a bit harder. I think that if a game is hard initially it gives you a sort of glimspe for how frustrated or excited the character must be feeling, rather than losing that intensity with an easy first play-through.
I mean Master Quest was good fun, but if the original OoT were that difficult, I would have gotten a lot more out of the games.
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