
06-09-2004, 11:30 AM
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Moderator of Mystery
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Location: Everywhere and nowhere, a
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Challenge: Zelda 2005 Needs This
Most people found Wind Waker to be way too easy. As well, I found that the last Zelda game to give me a decent challenge was A Link to the Past. None of the 3D Zelda games have given me any trouble during the main quest. The challenge in puzzles were okay in the 3D games, but combat has always been ridiculously easy in 3D. As well, Wind Waker was cut shorter than originally intended, quite possibly to appeal to rookie gamers.
Not only do I want Zelda 2005 to provide a good challenge, but I have a theory that it actually will be more difficult and possibly longer. Wind Waker had a feeling throughout the game that everything was fresh and new. The events of Ocarina of Time were nothing but a legend, Link starts out on a pleasant island full of life and colour, and he begins a journey on an uncharted sea. This whole feeling of "new" leads me to believe that the whole game was designed to allow rookies a chance at completing the game without exceeding trouble.
However, now that people have had a chance to become acquainted with the Zelda series on Gamecube, I think that Zelda 2005's designers want to challenge those who they drew in with Wind Waker, since Link looks to be experienced and more mature. I'm guessing that this idea of maturity and experience may be passed onto the player, who will be expected to play through a longer and more challenging game.
As for what I want from challenge, I think the puzzles in the game should be about as difficult as in Wind Waker and Ocarina of Time, and the enemies should be larger in number and deal more damage with each attack. Later in the game, enemies should deal two or three hearts worth of damage per attack, like in A Link to the Past.
Anyway, do you all think that Zelda 2005 will be more difficult? How much more challenge do you want in the game?
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