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Originally Posted by ginger17
I think a if a Zelda game is truly good that it doesn't matter if its 2-D or 3-D.
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Quote:
Originally Posted by zeldagamer
I agree with ToT, all the Zelda games a great and it doesnt matter whether its 2D or 3D. I never really pay attention to the graphics anyway..... its the gameplay that matters and all Zelda games score high when it comes to that category. 
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2D vs 3D is not just about graphics. Three dimensions allow for a totally different world, one that incorporates that extra dimension into temple design, aiming weapons, and a huge step in the variety of fighting that's possible. Artistic expression in the game, through camera angles to see a larger area of the world, camera placement in cutscenes, character expressions, clearer animation, textures, and various effects, don't just serve to make the world look nice, they have the ability to convey messages or emotions that are not physically able of being conveyed in a 2D game.
Quote:
Originally Posted by Alisoun
I personally believe that all Zelda games are good as well, 2D or 3D, but if I had to chose I think I prefer the 3D ones. I think it's easier to connect to the characters that way, it's more realistic.
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This is true as well. It's possible to do the same in a 2D game but more difficult because 3D gives much more control over the look of a character, and hence over the gamer's visual attachment to him or her.
Quote:
Originally Posted by Daemonius
I prefer the 2D games, as the old formula seems to work best in those. The better 3D games (MM and TWW) needed to radiacally change the formula to help them stay good, OoT felt way too much like another ALttP (but more tedious)
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I don't see how you think OoT is tedious compared to the 2D games. In LoZ, great as it is, every dungeon sounds the same, has recycled bosses, checkerboard lands of the same enemies and forests, and you have to redo many dungeon rooms every time you pass through looking for something. I don't think I really need to even bring up the tedium in AoL, with its infinite armies of tinsuits. But they're still both great games, and contributed to form the series we know today. I'm only pointing out that tedium means repetition or long monotonous stretches of gameplay, and this was very prevelant in the 2D games, even if they're fun and classics. Ocarina, on the other hand, had very different temple layouts and enemies. Compare the Deku Tree with the Shadow Temple, or with the Water Temple. Plus, it has numerous sidequests and things to do, visually unique regions to exlore, and items to collect, so that if you feel a certain temple is getting tedious because you're stuck, you can go off and do those things instead.