Quote:
Originally Posted by Anime_Queen
wOAh! =O
TEACH ME HOW TO COLOUR SO! ;__________;
I espECIally love the way you rendered the shield and the trousers - it;s like .. they have so much .. tEXTure to them and you manage to show weatherness and age of them fantastically - HOW DO YOU DO IT!?!
Are the colour layers on "colour burn" mode or multiply?
fantastic stuff
And the original artist must be TRACKED DOWN AND FORCED TO BE STARED AT REVERENTLY! xD
|
Yes! Most of it was the magic of 'Colour Burn'
Unfortunately I haven't quite grasped the technique of layering,
so this is actually all just
one layer.
It's all just being weary of colors for a realistic look.
Link isn't going to have a neon green tunic in real life, so I gave him something that is still green, but believable as a piece of clothing. Like wise with the under clothes , I gave it that coffee stain color to make it look believable.
Just keep to that thought, and you can't go wrong! Try making tones darker or lighter with de-saturation in mind of original game colors.
As for the weathering, most of that was just a bit of the trick of color burning. color burning basically pronouces anything dark and makes it darker, leaving lighters light giving the contrast.
Unless you mean the color again, it's back to de-saturation. For example, you're never going to see a life like Link carry a shield with a crazy bright red cross on it. Do we loose it? No, just work around it to make it look believable!
I think I've giving myself too much credit on this, hahahaha.