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Old 03-01-2008, 08:02 PM
Quark Quark is offline
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Join Date: Feb 2005
Location: State of Confusion
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Re: Quark's Art Heap

Quote:
Originally Posted by DekuQueen View Post
This is mostly concerning the first picture.

Since you seem to focus most on 2D character/cartoony designs, I think the strength of your line needs to improve. There is such a thing called "line weight" which more or less refers to the emphasis put on a single line. In other simpler words: Making some lines darker and wider than others. Most of your sketches have the same line weight, which can make the picture very simplistic in impact, because the veiwer's eye is not being drawn to anything in particular. This could also be due to your very light sketchy/messy style of drawing, but there is such thing as a "clean" sketch. :]
Hm, I see what you're saying. I've been working with different line thickness in my 2D design class recently, but I was mostly thinking of them as subjects more than anything. I have a habit of seeing the object for what it is rather than what it looks like in my head, which is what I'm starting to pay more attention to. I'll try to experiment with some of this more often.

Quote:
Originally Posted by DekuQueen View Post
I see attempts of shadow and shading. I'm sure you were not focusing on shading when you sketched, but I shall give some tips that I think you could use anyway. Try to use as much as the actual pencil as you can, when you shade. I know blending with your finger can sometimes be the easiest way, but don't use your fingers to do more than ... oh I'd say 30 percent of the smearing. Esspecially in just regular pencil (obviously things like charcoal and such are different).

Reason why I say that, is because I think a character sketch looks alot more ... whole and the same when the shadowing texture matches the line texture of the actual figure. Get what I'm saying? Maybe you don't...haha. Oh well.
Yeah, I get what you're saying. I kinda wish I hadn't done any shading at all in this one, but... that was my last minute thing I did which sorta ruined a deal of the picture for me. Thanks for the tip about smudging, though. My old Art teacher says that if you're going to smudge shade something, make sure you're consistent and smudge the whole thing. xP I'm not very consistent in anything I do.

Quote:
Originally Posted by DekuQueen View Post
The skull seemed slightly too small to me. I have a habit of doing big heads, though. That or maybe the ROOT of his hairs could of been placed higher upon his head. I'm not saying make his hair shorter, but raise where the start of his hair spikes started on the top parts of his head.
Ah, I guess so. I didn't really mean to make his head small, but I was trying to make him look a little more muscular, which is why his body might be a little too big.

Quote:
Originally Posted by DekuQueen View Post
The muscles in his throat should be slightly curved down to where they meet up with the clavicle. They are actually the SCM muscle (sternoclediomastoid in long terms, yay anatomy!) and the SCM sort of wraps around your neck a bit.
I noticed that I'd been doing this wrong just yesterday, actually. I was studying necks a bit because I felt something was off in one of my drawings, and noticed the lines bent inward a little bit. Upon studying my own neck, it made sense. XP

Quote:
Originally Posted by DekuQueen View Post
Now, he has way too many teeth to be correct, but I like it.
Yeah. xD I think I got a little lazy on the teeth... but whatever.

Thank you VERY much for the critique, I love all the detail you put into it, it helps a lot. I'm hoping to get more critiques like this one, because frankly I don't like waiting in line in the critique thread. xP
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