Quote:
Originally Posted by shadow_link_08
The door to Fado's house in TP remains locked throughout the coarse of the entire game (as far as I know, at least).
Why would they even put it there if there's no way to get in? Just to make things more realistic (sure, the guy's gotta live somewhere)? Or is there something I'm missing here?
And, on a side note, does anyone else find it interesting that he has the same name as the Wind Temple Sage from the Wind Waker? Connection?
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There are multiple reasons the house could be there: One is obviously to show that he has somewhere to stay. Just like there were houses for the Kokiri in OoT, though most weren't very useful. The second is that they were going to do something with it, decided not to, and didn't take it out.
It happens to various games. I remember in a Harvest Moon game, there's a building on your property that's always locked and will never be used. I have my own theory about what it was originally meant to be for, but the point is that they put it there, decided to do something else, and forgot to take it out.
Fado's house not opening could be because they just decided to have it there, but use the space in the game for other things. Everything in a game takes up space, so not making the inside of an unimportant house just saves space, though showing that there's a house gives the town more realism.
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