View Single Post
) [ ]
11-29-2007, 02:58 PM
I'm not aware of my ways, but I'm willing to learn.
Join Date: Aug 2006
Re: Difficulty level
Originally Posted by
She might as well, because up to the that point it's barely even gameplay.
Exactly. Majora's Mask has no focus on gameplay at all, Mirren.
Every Zelda game has one dimensional terrain. Hell, every action/adventure game besides SoTC has one dimensional terrian, that's why I'm desperate to see it once again in full.
So you criticise Majora's Mask for something that all Zelda games, and most video games in general, are guilty of? Don't even try to deny your bias against Majora's Mask.
I'm sorry, but I rarely take anything that Dan says seriously anymore. Because when I look at that stuff he just wrote, all I see is him having no problem with the way
horribly beats around the bush and forces you to guess and check your way through the game instead of intricately and cleaverly exploring the world based on distinct hints and clues just to get the real gameplay.
But he actually knows how to bring up good arguments. Anyways, you wanted examples of text from both games, and you got it. His bias for
has nothing to do with quotes taken directly from both games.
I much prefer seeing
tell you where to go than having to aimlessly prance around Termina without any idea whatsoever of where you're going or what you're looking for.
Now you are contradicting yourself. You said that Tatl pretty much tells you exactly where to go, and it is common sense to figure out what to do ("It's not even exploration"), but now you are saying
has you aimlessly searching without any idea on what to do?
View Public Profile
Find all posts by Kee