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Old 03-24-2004, 09:56 PM
sea Canada sea is offline
Join Date: Feb 2003
Location: Toronto
View Posts: 17,414
Re: Meh. Here I go again...

Heh, I do agree quite a bit with what you say. I'm going to start quoting any second now...

*ding*

Here we are.

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Zelda used to be... an "elite" series. EVERYONE of even the slightest intelligence, no matter how much of a fanboy they were, whether they liked the series or not, at least respected the series for the master piece it was. The Zelda games were always amazing, always brought wonderful new things to the table.
For the most part, that still is true. The problem is that today we have blind fanboys, people who aren't even willing to try something before judging it, etc., who are clogging the video game market. Video games used to be a small industry, now they've ballooned into something huge. It's only natural to have more idiots out there. You'd be surprised, though...more than you may think still respect Zelda. It's just that the industry has changed and for many, gore, sex, other mature themes = good game. It was never like that "back in the day".

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The decline started with the Oracles, in my humble opinion. Not to say the Oracles are bad games, no... just that they were lacking certain qualities. They never felt much like Zelda to me. They lacked that special Zelda magic that had always been there, previously. They seemed like a fan imitation, really. A fan imitation with a large budget, but still a fan imitation.
I also agree with that, and I think that many will. I too felt that while the Oracle games were amazing in their own right, even better than the famed Link's Awakening in some areas, they simply didn't have the classic "Miyamoto Magic" that the other games have had. Maybe it was the new settings, or the changes in puzzle types, but it definitely did feel different...for better or for worse, however, is somewhat hard to tell. Remember, though, that Nintendo was closely overseeing the project. It's not like Capcom was free to do whatever they wanted. In fact, I wouldn't be surprised if they were under strict guidelines.

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It also signalled that Nintendo was willing to cheapify the series. Once, the thought of Nintendo farming out their best series to other developers, just to save time and money, would have shocked and horrified the whole industry. It still horrifies me. The fact that they had Capcom making TWO at once was even worse.
For the third time, I agree. While I don't feel that Nintendo has cheapified the series to the point of no return, so to say, but it really is a bit strange to see that they are allowing other developers to do work on their beloved franchises. I think that this has to do with them trying to come out with more "first-party" games more often, as they're the ones that sell the most. An expansion of their development team would have been just as effective, although it's easier to get someone else to do the work with you watching over them. I have a lot of trust in Capcom, however. They're one of the best developers out there; it's not like they got Midway to do the games instead.

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And Aonuma. Eh. I don't like him. I don't like his "lets destroy Hyrule so we can make a brand new world that will be my creation!" attitude. I don't like Miyamoto distancing himself from the series so much.
I agree, once again. They're taking the wrong direction. Zelda has always been about Hyrule, not Labrynnia or The Great Sea. Although I don't think that he's trying to destroy Hyrule (there's a good chance it will return in the next game, I think), he shouldn't seem so eager to get rid of it.

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I don't like having so many games, so quickly. I don't like that they don't take much time anymore. Ocarina of Time took... what? 5 years? What happened to that? Now they're just rushed. Loo at the Wing Waker, if you need proof.
Ocarina of Time took about seven years if I remember correctly. I don't mind there being more games out, but if it means sacrificing quality then I'd rather not have it. After all, an extra two dungeons in The Wind Waker really would have been a blessing, and I'm sure just about anyone would be able to wait a few months more for it. The game, in comparison to other Zeldas, was too short, and this didn't help.

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Now, despite the fact that I have enjoyed Four Sword, and will undoubtedly enjoy Four Swords Adventure... I don't like it either. It is another sign... a sign that Nintendo is willing to turn Zelda in another Mario... instead of an epic, untouchably amazing franchise, it is just another mascot, one with party games and spinoffs. The quality of these party games and spinoffs is irrelevant.
Nintendo is doing what they think will make money. And it will. People see Zelda, they almost automatically buy. The same has gone with Final Fantasy over the years. The latest games have been far from brilliant, but they have sold on the name alone. Let's face it, Nintendo is taking the same strategy, albeit in a somewhat different direction, and the first reason you go into business is to make money, not to necessarily make good games.

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Finally, I don't like what they've done to the atmosphere of the series. Now, let me put this straight first... I love the celshading present in tWW. I also really love the LttP graphics in FSA.

However, I HATE what they've done to Link. I hate the design they've been using in tWW. I hate the design in the two FS swords. I even hate the FS art, because it is tainted by this new Link.
I don't mind the new look of the series, and Link doesn't bother me all that much. However, I do agree that a more traditional anime style would be better. It seems we may be getting that in The Wind Waker's sequel as well; Link's character model has been changed quite a bit apparently.

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They also subtley changed how they're doing things... to use a friend's example, it's much like Disney. They went from amazing products that may seem, on the surface, designed for kids, but in actuality are amazing experiences for adults as well (Lion King and aLttP, anyone?)... to one that seem childish on the exterior, AND are beginning to be that way all the way through (Treasure Planet?), with touches like adding child Link's annoying little shrieks to the LttP rerelease for the GBA. God, I HATED those. They practically ruined the best game of all time.
I'll agree that the sound effects in the GBA version of A Link to the Past were incredibly annoying, but I don't agree that it nearly ruined the game. I don't like the Disney comparison, though. The Wind Waker is quite a deep game, possibly moreso than Ocarina of Time. Let's face it, the drowning of thousands of people and an entire country (or world, or whatever Hyrule is) isn't exactly the lightest thing around. I really like how the plot is becoming more mature, and I disagree that it is becoming too child-oriented.

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Plus, there's this sudden interest in completely and totally removing any and all difficulty from the games.
That was a problem in The Wind Waker, and I think that making Link take more damage would have had a darastic impact on the difficulty, despite it being such a small change.