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Originally Posted by Mirren
But some would say that TP wasn't that easy, some would say it's harder than a lot of the other entries.
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But it's quite clear that Twilight Princess is easy, or at the very least dumbed-down to the point where difficulty isn't present (which would be the same thing). The enemies are very stupid, more so than Ocarina of Time or Majora's Mask. They are no longer aggressive, and as long as you have your shield up, you are invincible. In
OoT/MM, enemies would jump behind you if you had your shield out, and they'd attack you. Then there are the puzzles.
TP had some clever puzzles, but you were constantly guided through them all by cutscenes that give away the answer. Twilight Princess is a dumbed-down Zelda game.
Now, Mirren, you said that the difficulty in Zelda has been dumbed-down because Nintendo/Miyamoto wants more money, right? So, you agree with my thread that Miyamoto has sold out to the casual gamer because that is where the money is at?
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Originally Posted by Dark Link
I look upon Miyamoto when I see the downfall of difficulty for the Zelda series. I'd say Aonuma might change Zelda's direction for the better if Miyamoto wasn't watching him like a hawk.
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Which is why Eonuma's Phantom Hourglass, a Zelda game that has no influence by Miyamoto, has been crowned the easiest Zelda game ever? Eonuma is no better than Miyamoto, and possibly worse. He is all about getting less experienced fans, which would be find if he remembered the verteran fans as well.
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Originally Posted by Average Gamer
If you want to make Zelda harder, all you really can do is make enemies strike a bit faster and up the damage a bit.
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No, there is more they could do:
1. Ditch the tutoral cutscenes, and the hand-holding all together.
2. Make enemies and bosses less formulaic.
3. Make the game less linear. This kind of goes back to ditching the hand-holding.
4. The diologue must be fixed. NPCs sound like robots saying things like
"What's that crack in the wall over there?" Again, the hand-holding.