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Originally posted by KratosAurion
You're right, Zelda has never been that hard but that doesn't justify TP being that easy.
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But some would say that
TP wasn't that easy, some would say it's harder than a lot of the other entries.
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And they said that in an interview with X-Play posted about a month and a half ago... basicly they said they recieved complaints that Echoes was too hard (from whom? Maybe Miyamoto and his dog) so they'll be making this one easier. As always, they try to disguise it under a carefully chosen set of words, but the fact remains that they admitted that this game is going to be easier.
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Oh yeah, that.
Let's look at the direct quote-
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After [Metroid Prime 2], we heard two things loud and clear: One was that the re-traversal needs to make more sense. The other is the overall difficulty. So the challenge is, how do we address that without dumbing down the experience? How do we make it accessible to more people without simply making it easier? We spent a lot of time making sure we did that right.
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Then the article proceeds to praise the difficulty. This is all after the guy said he died once on each of the three early bosses.
Now, I'm all for anything being open to interpretation, but I find your concern based on that just plain silly.
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All right, I'm giving this to you with Fire Emblem, specially since it's already out and the people who've played it say it's very challenging. Don't know about Batallion Wars. Brawl might get watered down in a different way: removing advanced techniques, hindering it's competitive capabilities (it's very unlikely but possible).
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How the hell can they remove advanced techniques? If the move sets are anything like the original, it's so simplistic and basic that they really have nothing to remove that's as advanced as other fighters.
And based on how different each combatant's attacks, specials and Final Smashes appear to bem I don't see why someone would worry right now that it's being watered down. It actually looks more complex than before.
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Nintendo used to make non-linearity good. They should at least try to make their games less linear. I don't bother with it with some genres, but in games like Zelda it almost feels like a must
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I don't see the appeal, personally, considering that 90% of the action/adventure genre is linear as it is.
I know that some people like linearity because to them, it feels more like a fictional adventure, like ones they see in movies or tv shows. To them, it feels more natural that they're only seeing one area at a time, and follow a scripted order of events, so that every last bit gets its moment in the spotlight. Another thing someone (I believe CPW) brought up a while ago, is that nonlinearity could easily spoil the game for you. If you didn't know where to go, it's possible that you could see every last area of Hyrule in the first couple of hours without progressing the story.
Those aren't necessarily my reasons, I just don't give a care if a game's linear or not as long as it's good.
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You're saying some recent acclaimed games are linear, I'm just stating that it depends on the genre. I know Shadows of the Colossus isn't an action game, I was just generalizing. However, games like RE4 focus more on the enemies, storyline and that kind of stuff instead of non-linearity, so it's not a deciding factor in that case.
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Then why is it bad if
TP doesn't focus on that?
I hope you realize that before RE4, most Resident Evils had a fair degree of nonlinearity. It's not like RE4 was continuing a trend or anything.
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Path of Radience was by no means a walk in the park, but it wasn't that challenging compared to some previous Fire Emblem games. Personally I'm not that worried about this franchise, since there's no easy way to dump it down. But Maniac mode would be neat wouldn't it? I'll still be satisfied with a hard mode, but the more the better.
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Personally, no. From what I've heard of Maniac's difficulty, it doesn't even sound enjoyable. That, and it's more important for Nintendo to make an Easy mode rather than a Maniac mode in America because the Fire Emblem fandom here is just beginning to bloom, and that with a lower difficulty it's easier to draw in new fans, especially these casual gamers who Nintendo has attracted.
I don't see why they couldn't include all four difficulty settings, but if Maniac doesn't make it here I won't care.
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Originally posted by Average Gamer
Hey Mirren, While you do fight a lot of bosses, they aren't the main backbone of the series either. If Nintendo made additional boss phases, why not just use them in general instead of forcing players to replay the game on a mode that's more or less the exact same game except for longer boss fights?
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Because we're talking about different difficulty settings, and if they wanted a harder mode for Zelda games they'd have to create those extra phases so the fights aren't too repetitive.