Missed something from before
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Originally posted by Kishiro Diablo
Hey yeah guys I'd like to say something real quick. Mirren, you said Disaster Day of Crisis and I'd like to say, I think we can pretty much say that DOC is pretty much canned. I mean, First Hammer was canned and I was really looking forward to that and we haven't hear dof DOC for months, same as Hammer and, weel, that's all I really have to say.
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Yeah, about that...
Go Nintendo » Blog Archive » Disaster coming along, Project H.A.M.M.E.R. on hold, Smash online not confirmed, and Kirby!- What are you waiting for?
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Originally stated by Beth Llewelyn
Disaster: Day of Crisis is still in the works and is “looking very good”
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Originally posted by KeeSomething
SotC give you an entire world to explore right off the bat, so I wouldn't call in linear. Sure, you had to fight the Colossus in order, but I won't consider it linear when you could go anywhere at anytime.
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Eventually in the newer Zeldas, you can go anywhere, also. It just takes a couple hours (oh dear!)
The fact is, you can't beat any of the Colossi out of the order, you are forced to follow the sequence that the game presents you. Therefor, it is linear.
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Resident Evil 4 is an action shooter like Gears of War. I'm not sure why you'd compare it to Zelda...
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Because it shows that linearity isn't always an apolcalyptic gameplay element.
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Anyways, Zelda is different. Like Metroid, it was built on the idea of non-liear exploration. Recently, it has been lost in the Zelda series, and that has to do with the dumbing-down of the Zelda games.
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If getting rid a tedious gameplay aspect is dumbing the series down, I'm glad that Zelda's gotten stupid.
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The exploration is what made the original Zelda so revolutionary and popular. The puzzles were also a distinct feature in the series. Dungeons, not so much. What adventure game didn't have dungeon-crawling back then?
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Yeah, too bad they've become the highlight of the series since then.
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Zelda isn't like that anymore though, especially in Twilight Princess. Every time you start a new game you must do everything in the same order, and fight the bosses the exact same way. It also doesn't help how you can't skip through the hand-holding cutscenes (or can you?). The dumbed-down nature of Twilight Princess just completely ruined the game for me.
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Shame, you must hate most of the action/adventure genre.
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I agree with you here. When you have absolutely no guidence at all, like in the original Zelda, things are just frustrating, not fun. So yes, the game should reward the player with hints, but step-by-step tutorals, ala Twilight Princess, are uncalled for and cheapen the experience.
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I really think you're overexaggerating here. What exactly are all these "step-by-step tutorials"?
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Reminds me of this thread--the lame attempt to cry about everyone who doesn't agree with your opinion of Twilight Princess being a great game...
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Wow, glad to see you forgot about the 5/6 of the article that was about the series in general...
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Originally posted by Dark Link
I'd say he's been pretty successful doing so this past year.
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How many core-gamer titles have come out this year from Nintendo? Super Paper Mario and Mario Strikers, really. SPM was easy, but Strikers can be an insane challenge on the right difficulty setting.
Them making a lot of simplistic casual games is inevitable, but lowering the difficulty on their long time franchises doesn't seem too likely right now.
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Why weren't they there at first is what I'm trying to get at. Nintendo started the GC with kiddy games.
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Because nobody liked how Nintendo acted like *******s in previous generations.
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I'd say our pessimism is perfectly excusable. Nintendo needs to be critiqued for their obvious, highly noticeable faults (with the Wii's games) as of lately.
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Criticism is reasonable, pessimism, not so much. Every console has a ****ty first year, Wii just has had a different way of doing it. And I mean, I don't see how anyone can think that Nintendo is forgetting about the hardcore gamer when they have the "Holy Trinity" and
more coming out just this year.