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Old 08-16-2007, 05:58 PM
Jeff Jeff is a male United States Jeff is offline
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Re: Has Miyamoto Completely Sold Out?

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Originally posted by KeeSomething
Some guidence is in order these days, but non-linearity is always a plus. You may find it annoying, but I guess you just don't like to have freedom in your games. I guess that's why you love Twilight Princess so much, it tells your exactly what to do all the time like an instruction manual.

Giving gamers the freedom to explore is the essense of Zelda, and one of the original reasons it was so revolutionary. The Metroid games are praised for the same thing. Clearly, non-linearity is a good thing for most gamers.
You do realize that the majority of games are linear, right? And a lot of those linear games are still praised? Hell, look at Shadow of the Colossus and Resident Evil 4. They're pretty linear, they're both in the action/adventure genre, and they're two of the highest rated games of all time.

Exploration is not the essence of Zelda, to say that one thing is the essence is foolish. If anything is, it should be what has been in every last game, and what is the most featured part of them; the dungeons.

Nonlinearity can be good when used right, but when nonlinearity becomes the forcing of you to walk around flat terrain without any tasks outside of speaking to a few people, it can barely be considered 'exploration'. It's barely gameplay, it's not a real challenge, and it's not special or creative in the least bit.

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Non-linearty adds challenge because it requires the player to play on there own without having their hand held the entire game.
It requires them to find things, without any real tasks. What's challenging about walking around playing "guess and check"?

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I find that hard to believe.
Considering the rest of the series, I wouldn't.

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You must be slow at finding things then because I can't think of the time system ever being a problem for me.
Wasn't that I couldn't find things, it's was that I'd always lose all of my items after going back in time, or that I couldn't complete a sidequest because I was on a different day without ever knowing of the mission before the three-day cycle began, or how after going through that long sequence of events before a dungeon, I'd have no time to do anything there, so I'd have to go deposit my rupees and waste more time traveling back to the first day.

Hard, yes. Resonable? I don't see what's reasonable about it.

EDIT-

Quote:
Originally posted by Zeldafan1
So I just want to ask a random question Mirren; between me Kee Something, Dark Link, and me who has debate this "casual-gamer" vs. "hardcore gamer" thing best?
Too hard to decide, I think all of you are very pessimistic, melodramatic, distrusting and impatient.

To be honest.
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