Quote:
Originally posted by Dark Link
I hardly doubt "traditions" (whatever that means) was the excuse Miyamoto had in mind when developing TP. It obviously lacked the difficulty OOT had. Enemies, puzzles, temples. Everything.
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OoT had...difficulty?
*snicker*
Seriously, anyone who has great disdain for a particular Zelda game because of a lack of difficulty shouldn't like the entire series at all. Outside of
AoL, which was just unfair most of the time, Zelda's never been hard. Challenge isn't what's made the series so great, it's the fantastic creativity that has.
I don't particularly like the idea of dumbing down the difficulty, but honestly I'm not that worried. The only important franchises I could see them doing that to is Zelda, Metroid and Mario. Even then, it's not that bad; Zelda's always been easy, Metroid will probably always have some type of hard mode after the game is completed, and traditional Mario platformers have never been crazy on the difficulty. Other than that, I don't have too many worries about Nintendo's games, at least those that are
real games.
While we're on the topic of that, I'd like to point out just how successful those casual games have been for Nintendo. I've seen a lot of people in here chiding Nintendo and saying "remember what made you guys so popular in the first place". Yeah, that's easy to say, but the fact is, simply focusing on the core gamer isn't going to help them that much anymore. They did it with Gamecube, and found less than impressive results. Die-hard Nintendo fans may love all of their franchises, but most hardcore gamers were with Sony and Microsoft after the last gen, and Nintendo had awful third party support back then. Hell, they're only just starting to get solid games out of them now for Wii.
We core gamers may not like any of these casual titles, and I myself would like to see Nintendo tone down on the number of them, but criticizing the company for making products that garner boatloads of cash is, well, bone-headed. They're a business, they're out to make money, and these casual games are quickly putting them at the top of the video game market. A couple of years agom Nintendo appeared to be on their last legs, yet now, after appealing to the non-gamer with two different systems, they're the strongest they've been in probably over a decade.
And to those who say they're forgetting about the core gamer- that's a bunch of bullsh-t. If they forgot about their longtime fans and video game regulars, why did they make Mario Kart DS, Yoshi's Island DS, Elite Beat Agents, Pokemon Diamond/Pearl, New Super Mario Bros, Super Paper Mario, Twilight Princess, and Mario Strikers Charged? Why are they coming out with Phantom Hourglass, Advance Wars DS 2, Archaic Sealed Heat, Prime 3, Battalion Wars 2, Fire Emblem GoD, Galaxy, Brawl, Mario Kart Wii, Disaster DoC etc.?
I rest my case.