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Originally Posted by Chozo
What Nintendo needs to implement is a difficulty setting available at the beginning of the game, or even go as far as creating two similar, yet different games, each with it's own packaging.
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Here's Miyamoto's excuse for that:
Quote:
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Originally Posted by Miyamoto
While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. It is very hard to tune the difficulty just for the core market. Even for us, we would still have difficulty finding the right balance.
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What's funny is that everyone else seems to find the right "balance" just fine when creating difficulty levels. What a terrible excuse. . .