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The image in the mirrors kept on changing. From mountains, to rivers, to forests, to towns, it never stopped.
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M'kay, though it'd been better to be more creative when describing these things. Make it more interesting for the reader. Poetic. Give little details that give a little life to what mountains, rivers, forests, and towns are. Nothing in an extreme detail, because it's not important enough to give as much detail to. But at least make it more interesting.
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"What's that coming from?" she asked, looking around frantically.
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Okay, here we are at animating the character. "Looking around frantically" ... what does that mean? To look around frantically. This is what I call telling. Telling can be okay with some things and when used in small amounts, like narrating a character's thoughts and feelings. But when you're describing movements and actions of a character, telling will not suffice. Of course, this is according to my style of writing. I've read plenty of authors who have done amazing work with telling being most of what they do. Though amazing, I still felt it lacked.
Showing is important to describing actions and environments. Telling is not really describing anything. It's so vague. Like "she was crying" ... what does she look like when she cries? Does her nose get all red, eyes wet and red? Damp with tears? Is there light that makes her tears shine in a certain way? Gleam? What is her expression? What contortions does her face do when she is crying? Or is it just blank and expressionless in a numbly depressed way? Sobbing loudly? Or softly without any noise? Sniffing? Wiping at the eyes?
Do you see how much telling lacks? There is so much more to be shown.
So before we move on. I want you to rewrite this
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"What's that coming from?" she asked, looking around frantically.
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Just this part in a new post. Don't tell me that she is looking around. Show me how she is looking around. Show me Misaki and what she is doing.