Quote:
Originally Posted by Stuit
I think that's quite naive. Collectibles were the lens flare of the gaming industry, it was not the product of ambition but the N64's biggest weakness: cartridges. Besides it seems oppinion has changed quite a bit. Donkey Kong 64 from what I've seen in recent years is remembered as the collectibles hell. And I agree, talk about desperate way to drag out on a games lifespan.
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Alrighty, you have me there.
Maybe its less of the actual content, but more of the principle that resides behind it. It doesn't have to be collectibles; but there definitely has to be a load of content in the game. For DK64's time, having alot of collectibles was probably considered deep. Today, opinion does differ, I admit. But for its time, the game was considered great.
Maybe, instead of having alot of collectibles, a new Donkey Kong game could make up for depth by adding in more levels, more environments, and more sidequests, and having a non-linear structure.